CTongue::OnUpdateDroppingToGroundState
0x00841c20 · 206 bytes · __thiscall
_ZN7CTongue29OnUpdateDroppingToGroundStateEv
Decompiled
undefined (1 param)
/* CTongue::OnUpdateDroppingToGroundState() */
void __thiscall CTongue::OnUpdateDroppingToGroundState(CTongue *this)
{
uint uVar1;
char cVar2;
undefined *puVar3;
int *piVar4;
longdouble lVar5;
float fVar6;
float fVar7;
if (*(float *)(this + 0x4b8) <= 0.0) {
fVar6 = 99999.9;
}
else {
lVar5 = (longdouble)IntervalTimer::Now();
fVar6 = (float)lVar5 - *(float *)(this + 0x4b8);
}
uVar1 = *(uint *)(this + 0x44c);
piVar4 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
piVar4 = *(int **)(puVar3 + 4);
}
cVar2 = (**(code **)(*piVar4 + 0x778))(piVar4);
if (cVar2 == '\0') {
fVar7 = *(float *)(TonguePlayerDroppingToGroundTime._28_4_ + 0x2c);
}
else {
fVar7 = *(float *)(TongueDroppingToGroundTime._28_4_ + 0x2c);
}
if ((fVar7 < fVar6) && (*(int *)(this + 0x4ac) != 0)) {
State_Transition();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.