CEffectsServer::EnergySplash
0x00676b10 · 185 bytes · __thiscall
_ZN14CEffectsServer12EnergySplashERK6VectorS2_b
Decompiled
undefined (4 params)
/* CEffectsServer::EnergySplash(Vector const&, Vector const&, bool) */
void __thiscall
CEffectsServer::EnergySplash(CEffectsServer *this,Vector *param_1,Vector *param_2,bool param_3)
{
char cVar1;
CBasePlayer *pCVar2;
int iVar3;
undefined **local_3c [11];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CPVSFilter_00c09bc8;
/* try { // try from 00676b38 to 00676b3c has its CatchHandler @ 00676bee */
CRecipientFilter::AddRecipientsByPVS((CRecipientFilter *)local_3c,param_1);
if ((*(int *)(this + 0x10) < 1) && (*(int *)(this + 0xc) != 0)) {
cVar1 = CRecipientFilter::IgnorePredictionCull((CRecipientFilter *)local_3c);
if (cVar1 == '\0') {
pCVar2 = (CBasePlayer *)0x0;
if (*(int *)(this + 0x10) < 1) {
pCVar2 = *(CBasePlayer **)(this + 0xc);
}
CRecipientFilter::RemoveRecipient((CRecipientFilter *)local_3c,pCVar2);
}
iVar3 = CRecipientFilter::GetRecipientCount((CRecipientFilter *)local_3c);
if (iVar3 == 0) goto LAB_00676b74;
}
/* try { // try from 00676b71 to 00676bc2 has its CatchHandler @ 00676bd5 */
(**(code **)(*(int *)te + 0x74))(te,(CRecipientFilter *)local_3c,0,param_1,param_2,param_3);
LAB_00676b74:
local_3c[0] = &PTR__CPVSFilter_00c09bc8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.