CBreakableProp::HandleFirstCollisionInteractions
0x007fa480 · 1208 bytes · __thiscall
_ZN14CBreakableProp32HandleFirstCollisionInteractionsEiP21gamevcollisionevent_t
Decompiled
undefined (3 params)
/* CBreakableProp::HandleFirstCollisionInteractions(int, gamevcollisionevent_t*) */
void __thiscall
CBreakableProp::HandleFirstCollisionInteractions
(CBreakableProp *this,int param_1,gamevcollisionevent_t *param_2)
{
int iVar1;
char cVar2;
undefined4 *puVar3;
int iVar4;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_ec;
float local_e8;
float local_e4;
float local_e0;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
int local_7c;
undefined4 local_78;
undefined4 local_74;
int local_70;
int local_6c;
undefined4 local_68;
undefined4 local_4c;
undefined4 local_48;
float local_40;
undefined4 local_34;
int local_30;
if ((*(int *)(param_2 + ((param_1 == 0) + 0x18) * 4 + 8) == g_WorldEntity) &&
(cVar2 = (**(code **)(*(int *)this + 0x440))(this,0), cVar2 != '\0')) {
HandleInteractionStick(this,param_1,param_2);
}
cVar2 = (**(code **)(*(int *)this + 0x440))(this,1);
if (cVar2 != '\0') {
CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c);
local_40 = (float)*(int *)(this + 0x100);
puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
local_48 = *puVar3;
puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
local_4c = *puVar3;
local_34 = 0;
(**(code **)(**(int **)(this + 0x238) + 0xd4))(*(int **)(this + 0x238),&local_cc,0);
(**(code **)(**(int **)(this + 0x238) + 0xc4))(*(int **)(this + 0x238),&local_dc,0);
local_7c = local_cc;
local_78 = local_c8;
local_74 = local_c4;
local_70 = local_dc;
local_6c = local_d8;
local_68 = local_d4;
CBaseEntity::TakeDamage((CBaseEntity *)this,(CTakeDamageInfo *)&local_7c);
return;
}
cVar2 = (**(code **)(*(int *)this + 0x440))(this,2);
if (cVar2 != '\0') {
(**(code **)(**(int **)(this + 0x238) + 0xc4))(*(int **)(this + 0x238),&local_f4,0);
local_e8 = *(float *)(param_2 + 0x20);
local_e4 = *(float *)(param_2 + 0x24);
local_e0 = *(float *)(param_2 + 0x28);
VectorNormalize((Vector *)&local_e8);
local_bc = local_e8 * 64.0;
local_b8 = local_e4 * 64.0;
local_b4 = local_e0 * 64.0;
local_8c = 0;
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = local_f4;
local_c8 = local_f0;
local_c4 = local_ec;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x46004003,(CTraceFilterSimple *)&local_dc,(Vector *)&local_7c)
;
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_7c,(Vector *)&local_70,0xff,0,0,true,-1.0);
}
if (local_30 != 0) {
if (*(int *)(this + 0x30) != 0) {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
if (iVar4 % 3 == 1) {
UTIL_DecalTrace((CGameTrace *)&local_7c,"PaintSplatGreen");
goto LAB_007fa5cb;
}
if (iVar4 % 3 == 2) {
UTIL_DecalTrace((CGameTrace *)&local_7c,"PaintSplatPink");
goto LAB_007fa5cb;
}
if (iVar4 != (iVar4 / 3) * 3) goto LAB_007fa5cb;
}
UTIL_DecalTrace((CGameTrace *)&local_7c,"PaintSplatBlue");
}
}
LAB_007fa5cb:
cVar2 = (**(code **)(*(int *)this + 0x440))(this,0xf);
if (cVar2 == '\0') {
return;
}
local_7c = 0;
local_78 = 0;
local_74 = 0;
local_70 = 0;
local_6c = 0;
/* try { // try from 007fa615 to 007fa66c has its CatchHandler @ 007fa946 */
GetAllChildren((CBaseEntity *)this,(CUtlVector *)&local_7c);
iVar4 = 0;
if (0 < local_70) {
do {
iVar1 = *(int *)(local_7c + iVar4 * 4);
if ((iVar1 != 0) &&
(puVar3 = (undefined4 *)
__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&IParentPropInteraction::typeinfo,
0xfffffffe), puVar3 != (undefined4 *)0x0)) {
(**(code **)*puVar3)(puVar3,1,param_1,param_2);
}
iVar4 = iVar4 + 1;
} while (iVar4 < local_70);
}
local_70 = 0;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_7c);
local_6c = local_7c;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_7c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.