CBreakableProp::HandleInteractionStick
0x007eb780 · 786 bytes · __thiscall
_ZN14CBreakableProp22HandleInteractionStickEiP21gamevcollisionevent_t
Decompiled
undefined (3 params)
/* CBreakableProp::HandleInteractionStick(int, gamevcollisionevent_t*) */
void __thiscall
CBreakableProp::HandleInteractionStick
(CBreakableProp *this,int param_1,gamevcollisionevent_t *param_2)
{
short sVar1;
undefined4 *puVar2;
float fVar3;
float fVar4;
float fVar5;
char cVar6;
int iVar7;
CMemberFunctor3<CBreakableProp*,void(CBreakableProp::*)(Vector_const&,Vector_const&,QAngle_const&),Vector,Vector,QAngle,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>,CFuncMemPolicyNone>
*this_00;
undefined4 *puVar8;
undefined4 *puVar9;
bool bVar10;
longdouble lVar11;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
local_58 = *(float *)(param_2 + param_1 * 0xc + 0x20);
local_54 = *(float *)(param_2 + param_1 * 0xc + 0x24);
local_50 = *(float *)(param_2 + param_1 * 0xc + 0x28);
lVar11 = (longdouble)VectorNormalize((Vector *)&local_58);
if (1000.0 < (float)lVar11) {
(**(code **)(**(int **)(this + 0x238) + 0xc4))(*(int **)(this + 0x238),&local_4c,&local_40);
(**(code **)**(undefined4 **)(param_2 + 0x1c))(*(undefined4 **)(param_2 + 0x1c),&local_34);
if (param_1 == 1) {
local_34 = -local_34;
local_30 = -local_30;
local_2c = -local_2c;
}
if (0.3 < local_30 * local_54 + local_34 * local_58 + local_2c * local_50) {
iVar7 = (**(code **)(*physprops + 0x18))
(physprops,*(undefined4 *)(param_2 + (uint)(param_1 == 0) * 4 + 8));
fVar5 = local_44;
fVar4 = local_48;
fVar3 = local_4c;
sVar1 = *(short *)(iVar7 + 0x4c);
if (((sVar1 != 0x4d) && (sVar1 != 0x47)) && (sVar1 != 0x58)) {
local_28 = *(float *)(param_2 + param_1 * 0xc + 0x20);
local_24 = *(float *)(param_2 + param_1 * 0xc + 0x24);
local_20 = *(float *)(param_2 + param_1 * 0xc + 0x28);
VectorNormalize((Vector *)&local_28);
local_28 = local_28 * 8.0;
local_24 = local_24 * 8.0;
local_20 = local_20 * 8.0;
local_4c = local_28 + local_4c;
local_48 = local_24 + local_48;
local_44 = local_20 + local_44;
this_00 = ::operator_new(0x40);
*(undefined ***)this_00 = &PTR_AddRef_00cc82c8;
*(undefined **)(this_00 + 8) = &DAT_00cc82e4;
*(undefined4 *)(this_00 + 0xc) = 1;
*(code **)(this_00 + 0x10) = StickAtPosition;
*(undefined4 *)(this_00 + 0x14) = 0;
*(float *)(this_00 + 0x28) = fVar3;
*(float *)(this_00 + 0x2c) = fVar4;
*(float *)(this_00 + 0x30) = fVar5;
*(CBreakableProp **)(this_00 + 0x18) = this;
*(float *)(this_00 + 0x1c) = local_4c;
*(float *)(this_00 + 0x20) = local_48;
bVar10 = DAT_00fec500 == '\0';
*(float *)(this_00 + 0x24) = local_44;
*(undefined4 *)(this_00 + 0x34) = local_40;
*(undefined4 *)(this_00 + 0x38) = local_3c;
*(undefined4 *)(this_00 + 0x3c) = local_38;
if (bVar10) {
do {
puVar8 = DAT_00fec4f8;
if (DAT_00fec4f8 == (undefined4 *)0x0) {
puVar8 = ::operator_new(8);
puVar8[1] = this_00;
goto LAB_007eba1f;
}
cVar6 = ThreadInterlockedAssignIf64
(&DAT_00fec4f8,*DAT_00fec4f8,DAT_00fec4fc + -1,DAT_00fec4f8,
DAT_00fec4fc);
} while (cVar6 == '\0');
puVar8[1] = this_00;
LAB_007eba1f:
*puVar8 = &g_PostSimulationQueue;
while( true ) {
iVar7 = DAT_00fec4ec;
puVar2 = DAT_00fec4e8;
LOCK();
puVar9 = (undefined4 *)*DAT_00fec4e8;
if (puVar9 == &g_PostSimulationQueue) {
*DAT_00fec4e8 = puVar8;
puVar9 = &g_PostSimulationQueue;
}
UNLOCK();
if (puVar9 == &g_PostSimulationQueue) break;
ThreadInterlockedAssignIf64(&DAT_00fec4e8,*puVar2,iVar7 + 1,puVar2,iVar7);
}
ThreadInterlockedAssignIf64(&DAT_00fec4e8,puVar8,iVar7 + 1,puVar2,iVar7);
LOCK();
DAT_00fec4f0 = DAT_00fec4f0 + 1;
UNLOCK();
}
else {
CMemberFunctor3<CBreakableProp*,void(CBreakableProp::*)(Vector_const&,Vector_const&,QAngle_const&),Vector,Vector,QAngle,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>,CFuncMemPolicyNone>
::operator()(this_00);
(**(code **)(*(int *)this_00 + 4))(this_00);
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.