CDynamicProp::CDynamicProp
0x007eeec0 · 220 bytes · __thiscall
_ZN12CDynamicPropC2Ev
Decompiled
undefined (1 param)
/* CDynamicProp::CDynamicProp() */
void __thiscall CDynamicProp::CDynamicProp(CDynamicProp *this)
{
char cVar1;
CBreakableProp::CBreakableProp((CBreakableProp *)this);
*(undefined ***)this = &PTR__CDynamicProp_00cc3888;
*(undefined ***)(this + 0x13f4) = &PTR_SetDmgModBullet_00cc3d04;
*(undefined ***)(this + 0x13f8) = &PTR_OnAttemptPhysGunPickup_00cc3da8;
*(undefined **)(this + 0x154c) = &DAT_00cc3dd8;
*(undefined4 *)(this + 0x1550) = 0;
*(undefined4 *)(this + 0x155c) = 0xffffffff;
*(undefined4 *)(this + 0x1560) = 0;
*(undefined4 *)(this + 0x1568) = 0;
*(undefined4 *)(this + 0x1574) = 0xffffffff;
*(undefined4 *)(this + 0x1578) = 0;
/* try { // try from 007eef3d to 007eef41 has its CatchHandler @ 007eefe4 */
CBoneFollowerManager::CBoneFollowerManager((CBoneFollowerManager *)(this + 0x15a4));
*(undefined4 *)(this + 0x15c8) = 0;
*(undefined2 *)(this + 0x159c) = 0xffff;
/* try { // try from 007eef62 to 007eef9f has its CatchHandler @ 007eefa2 */
cVar1 = (**(code **)(*g_pGameRules + 0x88))(g_pGameRules);
if (cVar1 != '\0') {
CBaseAnimating::UseClientSideAnimation((CBaseAnimating *)this);
}
*(undefined4 *)(this + 0x1584) = 0xffffffff;
*(undefined4 *)(this + 0x15bc) = 0;
*(undefined4 *)(this + 0x15c4) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.