L L4D2node

CBasePropDoor::CBasePropDoor

0x007fb330 · 520 bytes · __thiscall

_ZN13CBasePropDoorC1Ev

Decompiled

undefined (1 param)

/* CBasePropDoor::CBasePropDoor() */

void __thiscall CBasePropDoor::CBasePropDoor(CBasePropDoor *this)

{
  CDynamicProp::CDynamicProp((CDynamicProp *)this);
  this[0x15d4] = (CBasePropDoor)0x0;
  *(undefined4 *)(this + 0x15d0) = 0x2a;
  *(undefined ***)this = &PTR__CBasePropDoor_00cc4968;
  *(undefined ***)(this + 0x13f4) = &PTR_SetDmgModBullet_00cc4e34;
  *(undefined ***)(this + 0x13f8) = &PTR_OnAttemptPhysGunPickup_00cc4ed8;
  *(undefined **)(this + 0x154c) = &DAT_00cc4f08;
  *(undefined ***)(this + 0x15cc) = &PTR__CBasePropDoor_00cc4f1c;
  *(undefined4 *)(this + 0x15dc) = 0;
  *(undefined4 *)(this + 0x15e0) = 0;
  *(undefined4 *)(this + 0x15e4) = 0;
  *(undefined4 *)(this + 0x15e8) = 0;
  *(undefined4 *)(this + 0x15ec) = 0;
  *(undefined ***)(this + 0x15f8) = &PTR_GetDataDescMap_00cc4958;
  *(undefined4 *)(this + 0x1620) = 0xffffffff;
  *(undefined4 *)(this + 0x1628) = 0xffffffff;
  *(undefined ***)(this + 0x1630) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x1634) = 0;
  *(undefined4 *)(this + 0x1638) = 0xbf800000;
  *(undefined ***)(this + 0x163c) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x1640) = 0;
  *(undefined4 *)(this + 0x1644) = 0xbf800000;
  *(undefined4 *)(this + 0x1668) = 0xffffffff;
  *(undefined4 *)(this + 0x166c) = 0;
  *(undefined4 *)(this + 0x1678) = 0xffffffff;
  *(undefined4 *)(this + 0x167c) = 0;
  *(undefined4 *)(this + 0x1684) = 0;
  *(undefined4 *)(this + 0x1690) = 0xffffffff;
  *(undefined4 *)(this + 0x1694) = 0;
  *(undefined4 *)(this + 0x169c) = 0;
  *(undefined4 *)(this + 0x16a8) = 0xffffffff;
  *(undefined4 *)(this + 0x16ac) = 0;
  *(undefined4 *)(this + 0x16b4) = 0;
  *(undefined4 *)(this + 0x16c0) = 0xffffffff;
  *(undefined4 *)(this + 0x16c4) = 0;
  *(undefined4 *)(this + 0x16cc) = 0;
  *(undefined4 *)(this + 0x16d8) = 0xffffffff;
  *(undefined4 *)(this + 0x16dc) = 0;
  *(undefined4 *)(this + 0x16e4) = 0;
  *(undefined4 *)(this + 0x16f0) = 0xffffffff;
  *(undefined4 *)(this + 0x16f4) = 0;
  *(undefined4 *)(this + 0x16fc) = 0;
  *(undefined4 *)(this + 0x1708) = 0xffffffff;
  *(undefined4 *)(this + 0x170c) = 0;
  *(undefined4 *)(this + 0x1714) = 0;
  *(undefined4 *)(this + 0x1720) = 0xffffffff;
  *(undefined4 *)(this + 0x1724) = 0;
  *(undefined4 *)(this + 0x172c) = 0;
  *(undefined4 *)(this + 0x1738) = 0xffffffff;
  *(undefined4 *)(this + 0x173c) = 0;
  *(undefined4 *)(this + 0x1660) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)