L L4D2node

CBreakableProp::CBreakableProp

0x007ec330 · 482 bytes · __thiscall

_ZN14CBreakablePropC1Ev

Decompiled

undefined (1 param)

/* CBreakableProp::CBreakableProp() */

void __thiscall CBreakableProp::CBreakableProp(CBreakableProp *this)

{
  CBaseEdict *this_00;
  int iVar1;
  
  CBaseAnimating::CBaseAnimating((CBaseAnimating *)this);
  *(undefined ***)this = &PTR__CBreakableProp_00cc3308;
  *(undefined ***)(this + 0x13f4) = &PTR_SetDmgModBullet_00cc3780;
  *(undefined ***)(this + 0x13f8) = &PTR_OnAttemptPhysGunPickup_00cc3824;
  *(undefined4 *)(this + 0x13fc) = 0;
  *(undefined4 *)(this + 0x1408) = 0xffffffff;
  *(undefined4 *)(this + 0x140c) = 0;
  *(undefined4 *)(this + 0x1414) = 0;
  *(undefined4 *)(this + 0x1420) = 0xffffffff;
  *(undefined4 *)(this + 0x1424) = 0;
  *(undefined4 *)(this + 0x142c) = 0;
  *(undefined4 *)(this + 0x1438) = 0xffffffff;
  *(undefined4 *)(this + 0x143c) = 0;
  *(undefined4 *)(this + 0x1464) = 0xffffffff;
  *(undefined4 *)(this + 0x14a4) = 0xffffffff;
  *(undefined4 *)(this + 0x14b0) = 0;
  *(undefined4 *)(this + 0x14bc) = 0xffffffff;
  *(undefined4 *)(this + 0x14c0) = 0;
  *(undefined4 *)(this + 0x14c8) = 0;
  *(undefined4 *)(this + 0x14d4) = 0xffffffff;
  *(undefined4 *)(this + 0x14d8) = 0;
  *(undefined4 *)(this + 0x14e0) = 0;
  *(undefined4 *)(this + 0x14ec) = 0xffffffff;
  *(undefined4 *)(this + 0x14f0) = 0;
  *(undefined4 *)(this + 0x14f8) = 0;
  *(undefined4 *)(this + 0x1504) = 0xffffffff;
  *(undefined4 *)(this + 0x1508) = 0;
  *(undefined4 *)(this + 0x1510) = 0;
  *(undefined4 *)(this + 0x151c) = 0xffffffff;
  *(undefined4 *)(this + 0x1520) = 0;
  *(undefined4 *)(this + 0x153c) = 0xffffffff;
  *(undefined4 *)(this + 0x1540) = 0xffffffff;
                    /* try { // try from 007ec488 to 007ec4fa has its CatchHandler @ 007ec51d */
  CBaseEntity::SetFadeDistance((CBaseEntity *)this,-1.0,0.0);
  CBaseEntity::SetGlobalFadeScale((CBaseEntity *)this,1.0);
  *(undefined4 *)(this + 0x1528) = 0x3f800000;
  *(undefined4 *)(this + 0x152c) = 0;
  this[0x1549] = (CBreakableProp)0x1;
  *(undefined4 *)(this + 0x1530) = 0;
  if (this[0x1548] == (CBreakableProp)0x0) {
    return;
  }
  if (this[0x6c] == (CBreakableProp)0x0) {
    this_00 = *(CBaseEdict **)(this + 0x30);
    if (this_00 != (CBaseEdict *)0x0) {
      *(uint *)this_00 = *(uint *)this_00 | 0x101;
      iVar1 = CBaseEdict::GetChangeAccessor(this_00);
      *(undefined2 *)(iVar1 + 2) = 0;
    }
    this[0x1548] = (CBreakableProp)0x0;
  }
  else {
    this[0x70] = (CBreakableProp)((byte)this[0x70] | 1);
    this[0x1548] = (CBreakableProp)0x0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)