L L4D2node

CPropHealthCabinet::CPropHealthCabinet

0x004ef120 · 137 bytes · __thiscall

_ZN18CPropHealthCabinetC1Ev

Decompiled

undefined (1 param)

/* CPropHealthCabinet::CPropHealthCabinet() */

void __thiscall CPropHealthCabinet::CPropHealthCabinet(CPropHealthCabinet *this)

{
  int *piVar1;
  
  CDynamicProp::CDynamicProp((CDynamicProp *)this);
  *(undefined ***)this = &PTR__CPropHealthCabinet_00c272c8;
  piVar1 = gameeventmanager;
  *(undefined4 *)(this + 0x15d0) = 0x2a;
  *(undefined ***)(this + 0x13f4) = &PTR_SetDmgModBullet_00c27748;
  *(undefined ***)(this + 0x13f8) = &PTR_OnAttemptPhysGunPickup_00c277ec;
  *(undefined **)(this + 0x154c) = &DAT_00c2781c;
  *(undefined ***)(this + 0x15cc) = &PTR__CPropHealthCabinet_00c27830;
  this[0x15d4] = (CPropHealthCabinet)0x1;
                    /* try { // try from 004ef197 to 004ef199 has its CatchHandler @ 004ef1a9 */
  (**(code **)(*piVar1 + 0x10))(piVar1,this + 0x15cc,"round_start_post_nav",1);
  this[0x15dc] = (CPropHealthCabinet)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)