PhysSolidOverride
0x0077a230 · 387 bytes · __cdecl
_Z17PhysSolidOverrideR7solid_t8string_t
Decompiled
undefined (2 params)
/* PhysSolidOverride(solid_t&, string_t) */
void PhysSolidOverride(int param_1,char *param_2)
{
undefined1 uVar1;
int *piVar2;
int in_GS_OFFSET;
undefined **local_1124;
char local_1120 [256];
char local_1020 [4096];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_2 != (char *)0x0) {
uVar1 = *(undefined1 *)(param_1 + 0x63c);
V_strncpy(local_1020,"solid { ",0x1000);
while( true ) {
param_2 = (char *)nexttoken(local_1120,0x100,param_2,',');
if (local_1120[0] == '\0') break;
V_strncat(local_1020,"\"",0x1000,-1);
V_strncat(local_1020,local_1120,0x1000,-1);
V_strncat(local_1020,"\" ",0x1000,-1);
}
V_strncat(local_1020,"}",0x1000,-1);
piVar2 = (int *)(**(code **)(*physcollision + 0x9c))(physcollision,local_1020);
local_1124 = &PTR_ParseKeyValue_00cb10b8;
(**(code **)(*piVar2 + 0x10))(piVar2,param_1,&local_1124);
(**(code **)(*physcollision + 0xa4))(physcollision,piVar2);
*(undefined1 *)(param_1 + 0x63c) = uVar1;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.