ScriptPostSpawn
0x007dfa50 · 817 bytes · __cdecl
_Z15ScriptPostSpawnP13CScriptScopeTI19CDefScriptScopeBaseEPP11CBaseEntityi
Decompiled
undefined (3 params)
/* ScriptPostSpawn(CScriptScopeT<CDefScriptScopeBase>*, CBaseEntity**, int) */
void ScriptPostSpawn(CScriptScopeT *param_1,CBaseEntity **param_2,int param_3)
{
code *pcVar1;
void *pvVar2;
char cVar3;
int iVar4;
char *pcVar5;
undefined1 *puVar6;
int iVar7;
int in_GS_OFFSET;
void **local_148;
void *local_138 [2];
short local_130;
ushort local_12e;
void *local_12c;
undefined4 local_128;
undefined2 local_124;
ushort local_122;
char local_120 [256];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if ((*(int *)param_1 != -1) &&
(iVar4 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"PostSpawn",*(int *)param_1,0),
iVar4 != 0)) {
local_138[0] = (void *)0x0;
local_130 = 0;
local_12e = 0;
iVar7 = 0;
if (*(int *)param_1 != -1) {
iVar7 = *(int *)param_1;
}
/* try { // try from 007dfafe to 007dfb47 has its CatchHandler @ 007dfd88 */
cVar3 = (**(code **)(*g_pScriptVM + 0x90))(g_pScriptVM,iVar7,"__EntityMakerResult",local_138);
pvVar2 = local_138[0];
if (cVar3 != '\0') {
if (local_130 == 0x20) {
if (0 < param_3) {
iVar7 = 0;
do {
pcVar5 = *(char **)(param_2[iVar7] + 0x154);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
/* try { // try from 007dfbd3 to 007dfbe7 has its CatchHandler @ 007dfd88 */
V_strncpy(local_120,pcVar5,0x100);
puVar6 = (undefined1 *)_V_strrchr(local_120,'&');
if (puVar6 != (undefined1 *)0x0) {
*puVar6 = 0;
}
pcVar1 = *(code **)(*g_pScriptVM + 0x78);
if (param_2[iVar7] == (CBaseEntity *)0x0) {
local_12c = (void *)0x0;
}
else {
local_12c = (void *)CBaseEntity::GetScriptInstance(param_2[iVar7]);
}
local_124 = 0x20;
local_122 = 0;
/* try { // try from 007dfb90 to 007dfb91 has its CatchHandler @ 007dfda5 */
(*pcVar1)(g_pScriptVM,pvVar2,local_120,&local_12c);
if ((local_122 & 1) != 0) {
free(local_12c);
}
iVar7 = iVar7 + 1;
} while (iVar7 != param_3);
}
local_148 = &local_12c;
local_122 = 0;
local_128 = 0;
local_124 = 0x20;
local_12c = pvVar2;
/* try { // try from 007dfc8d to 007dfc8f has its CatchHandler @ 007dfdb7 */
(**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar4,local_148,1,0,*(undefined4 *)param_1,1)
;
if ((local_122 & 1) != 0) {
free(local_12c);
}
/* try { // try from 007dfccd to 007dfd54 has its CatchHandler @ 007dfd88 */
iVar7 = (**(code **)(*g_pScriptVM + 0x48))
(g_pScriptVM,"__FinishSpawn",*(undefined4 *)param_1,0);
if (iVar7 != 0) {
(**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar7,0,0,0,*(undefined4 *)param_1,1);
(**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar7);
}
}
(**(code **)(*g_pScriptVM + 0x9c))(g_pScriptVM,local_138);
}
(**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar4);
if ((local_12e & 1) != 0) {
free(local_138[0]);
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.