_V_strrchr
0x00b7a7d0 · 74 bytes · __cdecl
_Z10_V_strrchrPKcc
Decompiled
undefined (2 params)
/* _V_strrchr(char const*, char) */
char * _V_strrchr(char *param_1,char param_2)
{
size_t sVar1;
char *pcVar2;
char *pcVar3;
if (param_1 == (char *)0x0) {
sVar1 = 0;
}
else {
sVar1 = strlen(param_1);
}
pcVar3 = param_1 + sVar1;
pcVar2 = pcVar3 + -sVar1;
do {
if (pcVar3 == pcVar2) {
return (char *)0x0;
}
pcVar3 = pcVar3 + -1;
} while (*pcVar3 != param_2);
return pcVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.