L L4D2node

CBasePlayer::ActivateMovementConstraint

0x007b7510 · 703 bytes · __thiscall

_ZN11CBasePlayer26ActivateMovementConstraintEP11CBaseEntityRK6Vectorfffb

Decompiled

undefined (7 params)

/* CBasePlayer::ActivateMovementConstraint(CBaseEntity*, Vector const&, float, float, float, bool)
    */

void __thiscall
CBasePlayer::ActivateMovementConstraint
          (CBasePlayer *this,CBaseEntity *param_1,Vector *param_2,float param_3,float param_4,
          float param_5,bool param_6)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  undefined4 *puVar4;
  undefined *puVar5;
  CBaseEntity *pCVar6;
  float fVar7;
  
  pCVar6 = (CBaseEntity *)0x0;
  uVar1 = *(uint *)(this + 0x208c);
  if (((uVar1 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
    pCVar6 = *(CBaseEntity **)(puVar5 + 4);
  }
  if (param_1 == pCVar6) {
LAB_007b75a3:
    fVar7 = *(float *)param_2;
    if (fVar7 == *(float *)(this + 0x2090)) {
LAB_007b75b4:
      if ((*(float *)(param_2 + 4) == *(float *)(this + 0x2094)) &&
         (*(float *)(param_2 + 8) == *(float *)(this + 0x2098))) {
        fVar7 = *(float *)(this + 0x209c);
        goto joined_r0x007b76df;
      }
    }
  }
  else {
    if (this[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
    }
    if (param_1 != (CBaseEntity *)0x0) {
      puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
      *(undefined4 *)(this + 0x208c) = *puVar4;
      goto LAB_007b75a3;
    }
    *(undefined4 *)(this + 0x208c) = 0xffffffff;
    fVar7 = *(float *)param_2;
    if (fVar7 == *(float *)(this + 0x2090)) goto LAB_007b75b4;
  }
  if (this[0x6c] == (CBasePlayer)0x0) {
    pCVar2 = *(CBaseEdict **)(this + 0x30);
    if (pCVar2 != (CBaseEdict *)0x0) {
      *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
      *(undefined2 *)(iVar3 + 2) = 0;
      fVar7 = *(float *)param_2;
    }
  }
  else {
    this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
    fVar7 = *(float *)param_2;
  }
  *(float *)(this + 0x2090) = fVar7;
  fVar7 = *(float *)(this + 0x209c);
  *(undefined4 *)(this + 0x2094) = *(undefined4 *)(param_2 + 4);
  *(undefined4 *)(this + 0x2098) = *(undefined4 *)(param_2 + 8);
joined_r0x007b76df:
  if (param_3 == fVar7) {
    fVar7 = *(float *)(this + 0x20a0);
  }
  else {
    if (this[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
    }
    fVar7 = *(float *)(this + 0x20a0);
    *(float *)(this + 0x209c) = param_3;
  }
  if (param_4 == fVar7) {
    fVar7 = *(float *)(this + 0x20a4);
  }
  else {
    if (this[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
    }
    fVar7 = *(float *)(this + 0x20a4);
    *(float *)(this + 0x20a0) = param_4;
  }
  if (param_5 != fVar7) {
    if (this[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x20a4) = param_5;
  }
  if (this[0x20a8] != (CBasePlayer)param_6) {
    if (this[0x6c] == (CBasePlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
    }
    this[0x20a8] = (CBasePlayer)param_6;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)