L L4D2node

CPlayerMove::RunCommand

0x007c8b10 · 3175 bytes · __thiscall

_ZN11CPlayerMove10RunCommandEP11CBasePlayerP8CUserCmdP11IMoveHelper

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) */

void __thiscall
CPlayerMove::RunCommand
          (CPlayerMove *this,CBasePlayer *param_1,CUserCmd *param_2,IMoveHelper *param_3)

{
  float fVar1;
  CUserCmd CVar2;
  uint uVar3;
  uint uVar4;
  byte *pbVar5;
  CBaseEdict *this_00;
  char cVar6;
  byte *pbVar7;
  int iVar8;
  int *piVar9;
  int iVar10;
  int iVar11;
  float fVar12;
  char *pcVar13;
  undefined *puVar14;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  (**(code **)(*(int *)this + 0x14))(this,param_1,param_2);
  iVar8 = gpGlobals;
  fVar12 = *(float *)(gpGlobals + 0x1c);
  *(float *)(gpGlobals + 0xc) = (float)*(int *)(param_1 + 0x2054) * fVar12;
  if (param_1[0x205c] != (CBasePlayer)0x0) {
    fVar12 = 0.0;
  }
  *(float *)(iVar8 + 0x10) = fVar12;
  uVar3 = *(uint *)(param_1 + 0x1cc4);
  uVar4 = *(uint *)(param_2 + 0x24);
  *(uint *)(param_2 + 0x24) = uVar3 | uVar4;
  *(uint *)(param_2 + 0x24) = ~*(uint *)(param_1 + 0x1cc0) & (uVar3 | uVar4);
  if ((((param_1[0x205c] != (CBasePlayer)0x0) && (param_1[0x186] == (CBasePlayer)0x8)) &&
      (*(int *)(*(int *)(sv_cheats + 0x1c) + 0x30) != 0)) &&
     (*(int *)(sv_noclipduringpause._28_4_ + 0x30) != 0)) {
    *(undefined4 *)(iVar8 + 0x10) = *(undefined4 *)(iVar8 + 0x1c);
  }
  (**(code **)(*(int *)g_pGameMovement + 0x10))(g_pGameMovement,param_1);
  CommentarySystem_PePlayerRunCommand(param_1,param_2);
  uVar3 = *(uint *)(param_2 + 0x2c);
  if (uVar3 != 0) {
    if (uVar3 < 0x800) {
      pbVar5 = *(byte **)(gpGlobals + 0x58);
      if (pbVar5 != (byte *)0x0) {
        pbVar7 = pbVar5 + uVar3 * 0x10;
        if ((*pbVar7 & 2) != 0) goto LAB_007c95c0;
LAB_007c8be0:
        piVar9 = *(int **)(pbVar7 + 0xc);
        if (((piVar9 != (int *)0x0) && (iVar8 = (**(code **)(*piVar9 + 0x18))(piVar9), iVar8 != 0))
           && (iVar8 = __dynamic_cast(iVar8,&CBaseEntity::typeinfo,&CBaseCombatWeapon::typeinfo,0),
              iVar8 != 0)) {
          local_34 = 0;
          local_30 = 0;
          if (___atan2f_finite == 0) {
            local_20 = 0;
          }
          else {
            (**(code **)(___atan2f_finite + 0x50))
                      (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player_command.cpp"
                       ,0x16a,&RunCommand(CBasePlayer*,CUserCmd*,IMoveHelper*)::tm_fmt,"(%s)%s",
                       "Unaccounted","player->SelectItem()");
            local_20 = ___atan2f_finite;
          }
          iVar11 = _DAT_0105db00;
          local_28 = local_34;
          local_24 = local_30;
                    /* try { // try from 007c94e0 to 007c952f has its CatchHandler @ 007c9824 */
          if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
             (iVar10 = ThreadGetCurrentId(), iVar11 == iVar10)) {
            if ((char *)*_DAT_0105d15c != "player->SelectItem()") {
              _DAT_0105d15c =
                   (int *)CVProfNode::GetSubNode
                                    ((char *)_DAT_0105d15c,0xcbc52a,(char *)0x1,0xbfafa1);
            }
            CVProfNode::EnterScope();
            DAT_0105d158 = '\0';
          }
                    /* try { // try from 007c8cd9 to 007c8cde has its CatchHandler @ 007c9836 */
          (**(code **)(*(int *)param_1 + 0x6b8))(param_1,iVar8);
          iVar8 = _DAT_0105db00;
          if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
             (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
            cVar6 = CVProfNode::ExitScope();
            if (cVar6 != '\0') {
              _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
            }
            DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
          }
          if (local_20 != 0) {
            (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
          }
        }
      }
    }
    else {
      pbVar5 = *(byte **)(gpGlobals + 0x58);
      if (*(byte **)(gpGlobals + 0x58) != (byte *)0x0) {
LAB_007c95c0:
        pbVar7 = pbVar5;
        if ((*pbVar7 & 2) == 0) goto LAB_007c8be0;
      }
    }
  }
  piVar9 = (int *)(**(code **)(*(int *)param_1 + 0x500))(param_1);
  CVar2 = param_2[0x28];
  if (CVar2 != (CUserCmd)0x0) {
    if (piVar9 != (int *)0x0) {
      cVar6 = CBasePlayer::UsingStandardWeaponsInVehicle(param_1);
      if (cVar6 == '\0') goto LAB_007c8d60;
      CVar2 = param_2[0x28];
    }
    *(uint *)(param_1 + 0x2020) = (uint)(byte)CVar2;
  }
LAB_007c8d60:
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player_command.cpp",0x17d,
               &RunCommand(CBasePlayer*,CUserCmd*,IMoveHelper*)::tm_fmt,"(%s)%s","Unaccounted",
               "player->UpdateButtonState");
    local_20 = ___atan2f_finite;
  }
  iVar8 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 007c9268 to 007c92b7 has its CatchHandler @ 007c9856 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
    if ((char *)*_DAT_0105d15c != "player->UpdateButtonState") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc53f,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 007c8e12 to 007c8e16 has its CatchHandler @ 007c9846 */
  CBasePlayer::UpdateButtonState(param_1,*(int *)(param_2 + 0x24));
  iVar8 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
    cVar6 = CVProfNode::ExitScope();
    if (cVar6 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  CheckMovingGround(this,param_1,(double)*(float *)(gpGlobals + 0x1c));
  puVar14 = g_pMoveData;
  *(undefined4 *)(g_pMoveData + 0x58) = *(undefined4 *)(param_1 + 0x1c84);
  *(undefined4 *)(puVar14 + 0x5c) = *(undefined4 *)(param_1 + 0x1c88);
  *(undefined4 *)(puVar14 + 0x60) = *(undefined4 *)(param_1 + 0x1c8c);
  if (*(int *)(param_1 + 0x1c94) == 0) {
    *(undefined4 *)(param_1 + 0x1c84) = *(undefined4 *)(param_2 + 0xc);
    *(undefined4 *)(param_1 + 0x1c88) = *(undefined4 *)(param_2 + 0x10);
    *(undefined4 *)(param_1 + 0x1c8c) = *(undefined4 *)(param_2 + 0x14);
  }
  else if (*(int *)(param_1 + 0x1c94) == 2) {
    fVar12 = *(float *)(param_2 + 0x14);
    fVar1 = *(float *)(param_2 + 0xc);
    *(float *)(param_1 + 0x1c88) = *(float *)(param_1 + 0x1c9c) + *(float *)(param_2 + 0x10);
    *(float *)(param_1 + 0x1c8c) = *(float *)(param_1 + 0x1ca0) + fVar12;
    *(float *)(param_1 + 0x1c84) = *(float *)(param_1 + 0x1c98) + fVar1;
  }
  *(undefined4 *)(param_1 + 0x13c) = *(undefined4 *)(param_2 + 0x40);
  *(undefined4 *)(param_1 + 0x140) = *(undefined4 *)(param_2 + 0x44);
  *(undefined4 *)(param_1 + 0x144) = *(undefined4 *)(param_2 + 0x48);
  *(undefined4 *)(param_1 + 0x130) = *(undefined4 *)(param_2 + 0x4c);
  *(undefined4 *)(param_1 + 0x134) = *(undefined4 *)(param_2 + 0x50);
  *(undefined4 *)(param_1 + 0x138) = *(undefined4 *)(param_2 + 0x54);
  RunPreThink(this,param_1);
  RunThink((CBasePlayer *)this,
           (double)CONCAT44(SUB84((double)*(float *)(gpGlobals + 0x1c),0),param_1));
  pcVar13 = (char *)param_3;
  puVar14 = g_pMoveData;
  (**(code **)(*(int *)this + 0xc))(this,param_1,param_2,param_3,g_pMoveData);
  local_34 = 0;
  local_30 = 0;
  if (piVar9 == (int *)0x0) {
    if (___atan2f_finite == 0) {
      local_20 = 0;
    }
    else {
      pcVar13 = (char *)0x0;
      puVar14 = (undefined *)0x0;
      (**(code **)(___atan2f_finite + 0x50))
                (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player_command.cpp",0x1a0
                 ,&RunCommand(CBasePlayer*,CUserCmd*,IMoveHelper*)::tm_fmt,"(%s)%s","Unaccounted",
                 "g_pGameMovement->ProcessMovement()");
      local_20 = ___atan2f_finite;
    }
    iVar8 = _DAT_0105db00;
    local_28 = local_34;
    local_24 = local_30;
                    /* try { // try from 007c96b4 to 007c96b8 has its CatchHandler @ 007c9810 */
    if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
       (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
      if ((char *)*_DAT_0105d15c != "g_pGameMovement->ProcessMovement()") {
        puVar14 = (undefined *)0x0;
        pcVar13 = "Unaccounted";
                    /* try { // try from 007c9798 to 007c97a9 has its CatchHandler @ 007c9810 */
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc604,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
                    /* try { // try from 007c96da to 007c96dc has its CatchHandler @ 007c9814 */
    (**(code **)(*(int *)g_pGameMovement + 8))(g_pGameMovement,param_1,g_pMoveData,pcVar13,puVar14);
    iVar8 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
      cVar6 = CVProfNode::ExitScope();
      if (cVar6 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  else {
    if (___atan2f_finite == 0) {
      local_20 = 0;
    }
    else {
      pcVar13 = (char *)0x0;
      puVar14 = (undefined *)0x0;
      (**(code **)(___atan2f_finite + 0x50))
                (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player_command.cpp",0x1a6
                 ,&RunCommand(CBasePlayer*,CUserCmd*,IMoveHelper*)::tm_fmt,"(%s)%s","Unaccounted",
                 "pVehicle->ProcessMovement()");
      local_20 = ___atan2f_finite;
    }
    iVar8 = _DAT_0105db00;
    local_28 = local_34;
    local_24 = local_30;
                    /* try { // try from 007c93c8 to 007c9417 has its CatchHandler @ 007c9858 */
    if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
       (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
      if ((char *)*_DAT_0105d15c != "pVehicle->ProcessMovement()") {
        puVar14 = (undefined *)0x0;
        pcVar13 = "Unaccounted";
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc559,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
                    /* try { // try from 007c9046 to 007c9048 has its CatchHandler @ 007c9826 */
    (**(code **)(*piVar9 + 0x14))(piVar9,param_1,g_pMoveData,pcVar13,puVar14);
    iVar8 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
      cVar6 = CVProfNode::ExitScope();
      if (cVar6 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  (**(code **)(*(int *)this + 0x10))(this,param_1,param_2,g_pMoveData);
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player_command.cpp",0x1ae,
               &RunCommand(CBasePlayer*,CUserCmd*,IMoveHelper*)::tm_fmt,"(%s)%s","Unaccounted",
               "moveHelper->ProcessImpacts");
    local_20 = ___atan2f_finite;
  }
  iVar8 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 007c9316 to 007c9364 has its CatchHandler @ 007c9862 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
    if ((char *)*_DAT_0105d15c != "moveHelper->ProcessImpacts") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc575,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 007c9163 to 007c9165 has its CatchHandler @ 007c97ef */
  (**(code **)(*(int *)param_3 + 0x14))(param_3);
  iVar8 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar11 = ThreadGetCurrentId(), iVar8 == iVar11)) {
    cVar6 = CVProfNode::ExitScope();
    if (cVar6 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  RunPostThink(this,param_1);
  (**(code **)(*(int *)g_pGameMovement + 0x14))(g_pGameMovement,param_1);
  (**(code **)(*(int *)g_pGameMovement + 0xc))(g_pGameMovement);
  FinishCommand(this,param_1);
  iVar8 = gpGlobals;
  *(int *)(param_1 + 0x2058) = *(int *)(param_1 + 0x2054);
  if (*(float *)(iVar8 + 0x10) != 0.0) {
    iVar8 = *(int *)(param_1 + 0x2054) + 1;
    if (param_1[0x6c] == (CBasePlayer)0x0) {
      this_00 = *(CBaseEdict **)(param_1 + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar11 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar11 + 2) = 0;
      }
      *(int *)(param_1 + 0x2054) = iVar8;
    }
    else {
      param_1[0x70] = (CBasePlayer)((byte)param_1[0x70] | 1);
      *(int *)(param_1 + 0x2054) = iVar8;
    }
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)