L L4D2node

CPlayerMove::RunThink

0x007c8650 · 651 bytes · __cdecl

_ZN11CPlayerMove8RunThinkEP11CBasePlayerd

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPlayerMove::RunThink(CBasePlayer*, double) */

void CPlayerMove::RunThink(CBasePlayer *param_1,double param_2)

{
  int iVar1;
  char cVar2;
  int iVar3;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/player_command.cpp",0x11b,
               &RunThink(CBasePlayer*,double)::tm_fmt,"(%s)%s","Unaccounted","CPlayerMove::RunThink"
              );
    local_10 = ___atan2f_finite;
  }
  iVar1 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 007c8806 to 007c8854 has its CatchHandler @ 007c88ef */
    iVar3 = ThreadGetCurrentId();
    if (iVar1 == iVar3) {
      if ((char *)*_DAT_0105d15c != "CPlayerMove::RunThink") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc4fa,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 007c870e to 007c8745 has its CatchHandler @ 007c8904 */
  iVar3 = CBaseEntity::GetNextThinkTick(param_2._0_4_,(char *)0x0);
  iVar1 = _DAT_0105db00;
  if ((iVar3 < 1) || (*(int *)(param_2._0_4_ + 0x2054) < iVar3)) {
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar3 = ThreadGetCurrentId();
      if (iVar1 == iVar3) {
        cVar2 = CVProfNode::ExitScope();
        if (cVar2 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_10 != 0) {
      (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
    }
  }
  else {
    CBaseEntity::SetNextThink(param_2._0_4_,-1.0,(char *)0x0);
    (**(code **)(*(int *)param_2._0_4_ + 0xe4))(param_2._0_4_);
    iVar1 = _DAT_0105db00;
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar3 = ThreadGetCurrentId();
      if (iVar1 == iVar3) {
        cVar2 = CVProfNode::ExitScope();
        if (cVar2 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_10 != 0) {
      (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)