CBasePlayer::UpdateButtonState
0x00416a30 · 53 bytes · __thiscall
_ZN11CBasePlayer17UpdateButtonStateEi
Decompiled
undefined (2 params)
/* CBasePlayer::UpdateButtonState(int) */
void __thiscall CBasePlayer::UpdateButtonState(CBasePlayer *this,int param_1)
{
uint uVar1;
uVar1 = *(uint *)(this + 0x1cb0);
*(int *)(this + 0x1cb0) = param_1;
*(uint *)(this + 0x1cbc) = uVar1;
uVar1 = uVar1 ^ param_1;
*(uint *)(this + 0x1cb4) = uVar1 & param_1;
*(uint *)(this + 0x1cb8) = ~param_1 & uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.