CRagdollProp::HandleFirstCollisionInteractions
0x00797690 · 1301 bytes · __thiscall
_ZN12CRagdollProp32HandleFirstCollisionInteractionsEiP21gamevcollisionevent_t
Decompiled
undefined (3 params)
/* CRagdollProp::HandleFirstCollisionInteractions(int, gamevcollisionevent_t*) */
void __thiscall
CRagdollProp::HandleFirstCollisionInteractions
(CRagdollProp *this,int param_1,gamevcollisionevent_t *param_2)
{
char cVar1;
char cVar2;
undefined4 *puVar3;
int iVar4;
undefined4 local_e8;
undefined4 local_e4;
undefined4 local_e0;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_4c;
undefined4 local_48;
float local_40;
undefined4 local_34;
if (*(int *)(this + 0x238) != 0) {
cVar1 = HasPhysgunInteraction(this,"onfirstimpact","break");
if (cVar1 != '\0') {
CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c);
local_40 = (float)*(int *)(this + 0x100);
puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
local_48 = *puVar3;
puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
local_4c = *puVar3;
local_34 = 0;
(**(code **)(**(int **)(this + 0x238) + 0xd4))(*(int **)(this + 0x238),&local_cc,0);
(**(code **)(**(int **)(this + 0x238) + 0xc4))(*(int **)(this + 0x238),&local_dc,0);
local_7c = local_cc;
local_78 = local_c8;
local_74 = local_c4;
local_70 = local_dc;
local_6c = local_d8;
local_68 = local_d4;
CBaseEntity::TakeDamage((CBaseEntity *)this,(CTakeDamageInfo *)&local_7c);
return;
}
cVar1 = HasPhysgunInteraction(this,"onfirstimpact","paintsplat");
if (cVar1 != '\0') {
(**(code **)(**(int **)(this + 0x238) + 0xc4))(*(int **)(this + 0x238),&local_e8,0);
local_88 = 1;
local_8c = 0;
local_bc = *(float *)(param_2 + 0x20) * 1.5;
local_b8 = *(float *)(param_2 + 0x24) * 1.5;
local_b4 = *(float *)(param_2 + 0x28) * 1.5;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = local_e8;
local_c8 = local_e4;
local_c4 = local_e0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x46004003,(CTraceFilterSimple *)&local_dc,
(Vector *)&local_7c);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_7c,(Vector *)&local_70,0xff,0,0,true,-1.0);
}
iVar4 = (**(code **)(*random_valve + 8))(random_valve,1,3);
if (iVar4 == 2) {
UTIL_DecalTrace((CGameTrace *)&local_7c,"PaintSplatGreen");
}
else if (iVar4 == 3) {
UTIL_DecalTrace((CGameTrace *)&local_7c,"PaintSplatPink");
}
else if (iVar4 == 1) {
UTIL_DecalTrace((CGameTrace *)&local_7c,"PaintSplatBlue");
}
}
cVar1 = HasPhysgunInteraction(this,"onfirstimpact","alienbloodsplat");
if ((cVar1 != '\0') ||
(cVar2 = HasPhysgunInteraction(this,"onfirstimpact","bloodsplat"), cVar2 != '\0')) {
(**(code **)(**(int **)(this + 0x238) + 0xc4))(*(int **)(this + 0x238),&local_e8,0);
local_88 = 1;
local_8c = 0;
local_bc = *(float *)(param_2 + 0x20) * 1.5;
local_b8 = *(float *)(param_2 + 0x24) * 1.5;
local_b4 = *(float *)(param_2 + 0x28) * 1.5;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = local_e8;
local_c8 = local_e4;
local_c4 = local_e0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x46004003,(CTraceFilterSimple *)&local_dc,
(Vector *)&local_7c);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_7c,(Vector *)&local_70,0xff,0,0,true,-1.0);
}
UTIL_BloodDecalTrace((CGameTrace *)&local_7c,~-(uint)(cVar1 == '\0') & 2);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.