L L4D2node

CBaseEntity::PhysicsPushRotate

0x00791c70 · 565 bytes · __thiscall

_ZN11CBaseEntity17PhysicsPushRotateEf

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsPushRotate(float) */

int __thiscall CBaseEntity::PhysicsPushRotate(CBaseEntity *this,float param_1)

{
  char cVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x586,
               &PhysicsPushRotate(float)::tm_fmt,"(%s)%s","Unaccounted",
               "CBaseEntity::PhysicsPushRotate");
    local_10 = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00791d21 to 00791d25 has its CatchHandler @ 00791ebe */
    iVar2 = ThreadGetCurrentId();
    if (iVar3 == iVar2) {
      if ((char *)*_DAT_0105d15c != "CBaseEntity::PhysicsPushRotate") {
                    /* try { // try from 00791ea0 to 00791eb1 has its CatchHandler @ 00791ebe */
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb2438,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  *(float *)(this + 0x2d0) = *(float *)(this + 0x2d0) + param_1;
  if (((vec3_angle != *(float *)(this + 0x280)) || (DAT_01053d40 != *(float *)(this + 0x284))) ||
     (DAT_01053d44 != *(float *)(this + 0x288))) {
                    /* try { // try from 00791d80 to 00791d84 has its CatchHandler @ 00791ed3 */
    iVar3 = CPhysicsPushedEntities::PerformRotatePush
                      ((CPhysicsPushedEntities *)g_pPushedEntities,this,param_1);
    if (iVar3 != 0) {
      *(float *)(this + 0x2d0) = *(float *)(this + 0x2d0) - param_1;
      goto LAB_00791da4;
    }
  }
  iVar3 = 0;
LAB_00791da4:
  iVar2 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return iVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)