L L4D2node

IVision::Update

0x0075d680 · 1108 bytes · __thiscall

_ZN7IVision6UpdateEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* IVision::Update() */

void __thiscall IVision::Update(IVision *this)

{
  uint *puVar1;
  float fVar2;
  int iVar3;
  uint uVar4;
  char cVar5;
  IVision *pIVar6;
  IVision *pIVar7;
  undefined4 *puVar8;
  int iVar9;
  undefined *puVar10;
  int *piVar11;
  undefined4 uVar12;
  longdouble lVar13;
  float fVar14;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int *local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (_towlower == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_3c,0,0,0,0,
               "/data/src/game/server/nextbot/nextbotvisioninterface.cpp",0x166,&Update()::tm_fmt,
               "(%s)%s","NextBotExpensive","IVision::Update");
    local_2c = _towlower;
  }
  iVar3 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
                    /* try { // try from 0075d92e to 0075d98e has its CatchHandler @ 0075db08 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar9 = ThreadGetCurrentId(), iVar3 == iVar9)) {
    if ((char *)*_DAT_0105d15c != "IVision::Update") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcaa1b6,(char *)0x0,0xca957e);
    }
    puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
    *puVar1 = *puVar1 | 4;
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  pIVar7 = this + 0x18;
  pIVar6 = pIVar7;
                    /* try { // try from 0075d73a to 0075d8b0 has its CatchHandler @ 0075db1d */
  lVar13 = (longdouble)CountdownTimer::Now();
  if (*(float *)(this + 0x20) <= (float)lVar13) {
    lVar13 = (longdouble)(**(code **)(*(int *)this + 0xcc))(this);
    fVar14 = (float)lVar13 * 0.5;
    lVar13 = (longdouble)CountdownTimer::Now();
    if ((float)lVar13 + fVar14 == *(float *)(this + 0x20)) {
      fVar2 = *(float *)(this + 0x1c);
    }
    else {
      (**(code **)(*(int *)(this + 0x18) + 4))(pIVar7,this + 0x20);
      *(float *)(this + 0x20) = (float)lVar13 + fVar14;
      fVar2 = *(float *)(this + 0x1c);
    }
    if (fVar14 != fVar2) {
                    /* try { // try from 0075da6d to 0075da8f has its CatchHandler @ 0075db1d */
      (**(code **)(*(int *)(this + 0x18) + 4))(pIVar7,this + 0x1c);
      *(float *)(this + 0x1c) = fVar14;
    }
    iVar3 = *(int *)(NextBotBlind._28_4_ + 0x30);
    pIVar6 = (IVision *)(**(code **)(*(int *)this + 0xb0))(this);
    pIVar7 = (IVision *)(**(code **)(*(int *)pIVar6 + 0xb4))(pIVar6);
    if ((((pIVar7 == (IVision *)0x0) ||
         (pIVar6 = pIVar7, cVar5 = (**(code **)(*(int *)pIVar7 + 0x16c))(pIVar7), cVar5 == '\0')) ||
        (((byte)pIVar7[0x4004] & 1) == 0)) && (iVar3 == 0)) {
      UpdateRecognizedSet(this);
      uVar12 = *(undefined4 *)(this + 0x44);
      local_28 = (**(code **)(*(int *)this + 0xb0))(this);
      local_20 = (int *)0x0;
      local_24 = uVar12;
      ForEachRecognized<ConsiderRecognizedSet>(this,(ConsiderRecognizedSet *)&local_28);
      uVar4 = *(uint *)(this + 0x40);
      piVar11 = (int *)0x0;
      if (((uVar4 != 0xffffffff) &&
          (puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar10 + 8) == uVar4 >> 0xc)) {
        piVar11 = *(int **)(puVar10 + 4);
      }
      if (local_20 != piVar11) {
        if (local_20 == (int *)0x0) {
          *(undefined4 *)(this + 0x40) = 0xffffffff;
        }
        else {
          puVar8 = (undefined4 *)(**(code **)(*local_20 + 0xc))(local_20);
          *(undefined4 *)(this + 0x40) = *puVar8;
        }
        piVar11 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
        uVar12 = 0;
        uVar4 = *(uint *)(this + 0x40);
        if (((uVar4 != 0xffffffff) &&
            (puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc))
           && (*(uint *)(puVar10 + 8) == uVar4 >> 0xc)) {
          uVar12 = *(undefined4 *)(puVar10 + 4);
        }
        (**(code **)(*piVar11 + 0x58))(piVar11,uVar12);
      }
      *(undefined4 *)(this + 0x44) = *(undefined4 *)(gpGlobals + 0xc);
      iVar3 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar9 = ThreadGetCurrentId(), iVar3 == iVar9)) {
        cVar5 = CVProfNode::ExitScope();
        if (cVar5 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_2c == 0) {
        return;
      }
      (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
      return;
    }
    *(undefined4 *)(this + 0x38) = 0;
    *(undefined4 *)(this + 0x40) = 0xffffffff;
  }
  iVar3 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar9 = ThreadGetCurrentId(pIVar6), iVar3 == iVar9)) {
    cVar5 = CVProfNode::ExitScope();
    if (cVar5 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_2c != 0) {
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)