nb_move_to_cursor
0x00751be0 · 925 bytes · __cdecl
_ZL17nb_move_to_cursorRK8CCommand
Decompiled
undefined (1 param)
/* nb_move_to_cursor(CCommand const&) */
void nb_move_to_cursor(CCommand *param_1)
{
int *piVar1;
code *pcVar2;
undefined1 *puVar3;
char cVar4;
CBasePlayer *this;
int iVar5;
undefined4 *puVar6;
undefined4 uVar7;
int iVar8;
undefined4 *puVar9;
uint uVar10;
float local_110;
float local_10c;
float local_108;
float local_104;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
char local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
float local_44;
char local_3a;
char local_39;
cVar4 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar4 == '\0') {
return;
}
local_ec = 0;
this = (CBasePlayer *)UTIL_GetListenServerHost();
puVar3 = &stack0xfffffea4;
if (this != (CBasePlayer *)0x0) {
CBasePlayer::EyeVectors(this,(Vector *)&local_110,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))();
(**(code **)(*(int *)this + 0x234))();
local_8c = 0;
puVar9 = (undefined4 *)&stack0xfffffe9c;
local_88 = 1;
local_cc = local_104;
local_bc = (local_110 * 999999.9 - local_104) + local_f8;
local_c8 = local_100;
local_b8 = (local_10c * 999999.9 - local_100) + local_f4;
local_c4 = local_fc;
local_b4 = (local_108 * 999999.9 - local_fc) + local_f0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))();
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (((local_44 < 1.0) || (local_3a != '\0')) || (puVar3 = &stack0xfffffe9c, local_39 != '\0')) {
local_cc = local_64;
local_c8 = local_60;
local_c4 = local_5c;
NDebugOverlay::Cross3D((Vector *)&local_cc,5.0,0,0xff,0,true,10.0);
local_e8 = local_cc;
local_ec = '\x01';
local_e4 = local_c8;
local_e0 = local_c4;
goto LAB_00751e7a;
}
}
puVar9 = (undefined4 *)puVar3;
local_ec = '\0';
LAB_00751e7a:
puVar9[-1] = 0x751e7f;
iVar5 = TheNextBots();
uVar10 = (uint)*(ushort *)(iVar5 + 0x10);
if (uVar10 != 0xffff) {
iVar8 = *(int *)(iVar5 + 4);
do {
puVar6 = (undefined4 *)(iVar8 + uVar10 * 8);
piVar1 = (int *)*puVar6;
if (local_ec != '\0') {
puVar9[-1] = 0x751ec6;
uVar7 = TheNextBots();
puVar9[1] = piVar1;
*puVar9 = uVar7;
puVar9[-1] = 0x751ed2;
cVar4 = NextBotManager::IsDebugFilterMatch((NextBotManager *)*puVar9,(INextBot *)puVar9[1]);
if (cVar4 != '\0') {
iVar8 = *piVar1;
puVar9[2] = 0;
puVar9[1] = &local_e8;
*puVar9 = piVar1;
pcVar2 = *(code **)(iVar8 + 0x8c);
puVar9[-1] = 0x751ef3;
(*pcVar2)();
}
iVar8 = *(int *)(iVar5 + 4);
puVar6 = (undefined4 *)(iVar8 + uVar10 * 8);
}
uVar10 = (uint)*(ushort *)((int)puVar6 + 6);
} while (uVar10 != 0xffff);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.