L L4D2node

GetLongFloorZ

0x00748aa0 · 644 bytes · __cdecl

_Z13GetLongFloorZRK6Vector

Decompiled

undefined (1 param)

/* GetLongFloorZ(Vector const&) */

longdouble GetLongFloorZ(Vector *param_1)

{
  CTraceFilterSimple local_13c [16];
  undefined4 local_12c;
  undefined4 local_128;
  undefined4 local_124;
  undefined4 local_11c;
  undefined4 local_118;
  undefined4 local_114;
  undefined4 local_10c;
  undefined4 local_108;
  undefined4 local_104;
  undefined4 local_fc;
  undefined4 local_f8;
  undefined4 local_f4;
  undefined4 local_ec;
  undefined1 local_e8;
  undefined1 local_e7;
  Vector local_d0 [12];
  Vector local_c4 [8];
  float local_bc;
  float local_a4;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  Vector local_70 [4];
  undefined4 local_6c;
  float local_68;
  undefined4 local_64;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  float local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_3c;
  undefined1 local_38;
  undefined1 local_37;
  int local_30;
  
  local_6c = 0;
  local_68 = 0.0;
  local_64 = 0xc5000000;
  local_37 = 1;
  local_44 = 0;
  local_7c = *(undefined4 *)param_1;
  local_48 = 0;
  local_78 = *(undefined4 *)(param_1 + 4);
  local_4c = 0;
  local_74 = *(undefined4 *)(param_1 + 8);
  local_3c = 0;
  local_38 = 1;
  local_54 = 0;
  local_58 = 0;
  local_5c = 0;
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)&local_12c,(IHandleEntity *)0x0,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(Vector *)&local_7c,0x2400b,(CTraceFilterSimple *)&local_12c,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,local_c4,0xff,0,0,true,-1.0);
  }
  local_12c = *(undefined4 *)param_1;
  local_e7 = 1;
  local_128 = *(undefined4 *)(param_1 + 4);
  local_11c = 0;
  local_124 = *(undefined4 *)(param_1 + 8);
  local_118 = 0;
  local_114 = 0xc5000000;
  local_f4 = 0;
  local_f8 = 0;
  local_fc = 0;
  local_ec = 0;
  local_e8 = 1;
  local_104 = 0;
  local_108 = 0;
  local_10c = 0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_13c,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(CTraceFilterSimple *)&local_12c,0x202400b,local_13c,(Vector *)&local_7c);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine((Vector *)&local_7c,local_70,0xff,0,0,true,-1.0);
  }
  if (((local_a4 <= local_50) || (local_30 == 0)) || ((*(byte *)(local_30 + 0x153) & 1) == 0)) {
    local_68 = local_bc;
  }
  return (longdouble)local_68;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)