GetScriptDesc<TerrorNavArea>
0x00981990 · 33 bytes · __cdecl
_Z13GetScriptDescI13TerrorNavAreaEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<TerrorNavArea>(TerrorNavArea*) */
ScriptClassDesc_t * GetScriptDesc<TerrorNavArea>(TerrorNavArea *param_1)
{
TerrorNavArea *in_stack_fffffff4;
if (GetScriptDesc<TerrorNavArea>(TerrorNavArea*)::bInitialized == '\0') {
GetScriptDesc<TerrorNavArea>(in_stack_fffffff4);
return (ScriptClassDesc_t *)g_TerrorNavArea_ScriptDesc;
}
return (ScriptClassDesc_t *)g_TerrorNavArea_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.