GetScriptDesc<CNavMesh>
0x00743bf0 · 4306 bytes · __cdecl
_Z13GetScriptDescI8CNavMeshEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CNavMesh>(CNavMesh*) */
ScriptClassDesc_t * GetScriptDesc<CNavMesh>(CNavMesh *param_1)
{
CUtlVector<int,CUtlMemory<int,int>> *pCVar1;
undefined4 uVar2;
int iVar3;
undefined4 *puVar4;
void *pvVar5;
int local_20 [4];
if (GetScriptDesc<CNavMesh>(CNavMesh*)::bInitialized == '\0') {
GetScriptDesc<CNavMesh>(CNavMesh*)::bInitialized = 1;
g_CNavMesh_ScriptDesc._8_4_ = s_The_nav_mesh_00ca5b93;
g_CNavMesh_ScriptDesc._0_4_ = s_CNavMesh_00ca5ba0;
g_CNavMesh_ScriptDesc._4_4_ = s_CNavMesh_00ca5ba0;
g_CNavMesh_ScriptDesc._12_4_ = 0;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),g_CNavMesh_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Unblock the rescue vehicle nav areas so bots can path through them";
*puVar4 = "UnblockRescueVehicleNav";
puVar4[1] = "UnblockRescueVehicleNav";
puVar4[3] = 0;
puVar4[9] = CMemberScriptBinding0<CNavMesh*,void(CNavMesh::*)(),void>::Call;
puVar4[10] = CNavMesh::UnblockRescueVehicleNav;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),g_CNavMesh_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( areaID ) - get nav area by ID";
*puVar4 = "GetNavAreaByID";
puVar4[1] = "ScriptGetNavAreaByID";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CNavMesh*,HSCRIPT__*(CNavMesh::*)(int),HSCRIPT__*,int>::Call;
puVar4[10] = CNavMesh::ScriptGetNavAreaByID;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( ladderID ) - get nav ladder by ID";
*puVar4 = "GetLadderByID";
puVar4[1] = "ScriptGetLadderByID";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CNavMesh*,HSCRIPT__*(CNavMesh::*)(int),HSCRIPT__*,int>::Call;
puVar4[10] = CNavMesh::ScriptGetLadderByID;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( origin, flBeneath ) - given a position in the world, return the nav area that is closest to or below that height."
;
*puVar4 = "GetNavArea";
puVar4[1] = "ScriptGetNavArea";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(8);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CNavMesh*,HSCRIPT__*(CNavMesh::*)(Vector_const&,float),HSCRIPT__*,Vector_const&,float>
::Call;
puVar4[10] = CNavMesh::ScriptGetNavArea;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( origin, maxDist, checkLOS, checkGround ) - given a position in the world, return the nav area that is closest to or below that height."
;
*puVar4 = "GetNearestNavArea";
puVar4[1] = "ScriptGetNearestNavArea";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 4) {
puVar4[5] = 4;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0x10);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0x10);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 6;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 6;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding4<CNavMesh*,HSCRIPT__*(CNavMesh::*)(Vector_const&,float,bool,bool),HSCRIPT__*,Vector_const&,float,bool,bool>
::Call;
puVar4[10] = CNavMesh::ScriptGetNearestNavArea;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "return total number of nav areas";
*puVar4 = "GetNavAreaCount";
puVar4[1] = "ScriptGetNavAreaCount";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CNavMesh*,int(CNavMesh::*)(),int>::Call;
puVar4[10] = CNavMesh::ScriptGetNavAreaCount;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),g_CNavMesh_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( origin, radius, table ) - fills a passed in table of nav areas within radius";
*puVar4 = "GetNavAreasInRadius";
puVar4[1] = "GetNavAreasInRadius";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 3) {
puVar4[5] = 3;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0xc);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0xc);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding3<CNavMesh*,void(CNavMesh::*)(Vector_const&,float,HSCRIPT__*),void,Vector_const&,float,HSCRIPT__*>
::Call;
puVar4[10] = CNavMesh::GetNavAreasInRadius;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( startpos, endpos, ignoreAreaID ) - get nav area from ray";
*puVar4 = "FindNavAreaAlongRay";
puVar4[1] = "FindNavAreaAlongRay";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 3) {
puVar4[5] = 3;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0xc);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0xc);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding3<CNavMesh*,HSCRIPT__*(CNavMesh::*)(Vector_const&,Vector_const&,HSCRIPT__*),HSCRIPT__*,Vector_const&,Vector_const&,HSCRIPT__*>
::Call;
puVar4[10] = CNavMesh::FindNavAreaAlongRay;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( table ) - fills a passed in table of all nav areas";
*puVar4 = "GetAllAreas";
puVar4[1] = "GetAllAreas";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CNavMesh*,void(CNavMesh::*)(HSCRIPT__*),void,HSCRIPT__*>::Call
;
puVar4[10] = CNavMesh::GetAllAreas;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( table ) - fills a passed in table of all obstructing entities";
*puVar4 = "GetObstructingEntities";
puVar4[1] = "GetObstructingEntities";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CNavMesh*,void(CNavMesh::*)(HSCRIPT__*),void,HSCRIPT__*>::Call
;
puVar4[10] = CNavMesh::GetObstructingEntities;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( bits, table ) - fills a passed in table of all nav areas that have the specified attributes"
;
*puVar4 = "GetAreasWithAttributes";
puVar4[1] = "GetAreasWithAttributes";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(8);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CNavMesh*,void(CNavMesh::*)(int,HSCRIPT__*),void,int,HSCRIPT__*>
::Call;
puVar4[10] = CNavMesh::GetAreasWithAttributes;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( area, area, goalPos, flMaxPathLength, teamID, ignoreNavBlockers ) - returns true if a path exists"
;
*puVar4 = "NavAreaBuildPath";
puVar4[1] = "ScriptNavAreaBuildPath";
puVar4[3] = 6;
puVar4[6] = 1;
if ((int)puVar4[5] < 6) {
puVar4[5] = 6;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0x18);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0x18);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 6;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding6<CNavMesh*,bool(CNavMesh::*)(HSCRIPT__*,HSCRIPT__*,Vector_const&,float,int,bool),bool,HSCRIPT__*,HSCRIPT__*,Vector_const&,float,int,bool>
::Call;
puVar4[10] = CNavMesh::ScriptNavAreaBuildPath;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( area, area, flMaxPathLength ) - compute distance between two areas. Return -1 if can\'t reach \'endArea\' from \'startArea\'"
;
*puVar4 = "NavAreaTravelDistance";
puVar4[1] = "ScriptNavAreaTravelDistance";
puVar4[3] = 1;
puVar4[6] = 1;
if ((int)puVar4[5] < 3) {
puVar4[5] = 3;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0xc);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0xc);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding3<CNavMesh*,float(CNavMesh::*)(HSCRIPT__*,HSCRIPT__*,float),float,HSCRIPT__*,HSCRIPT__*,float>
::Call;
puVar4[10] = CNavMesh::ScriptNavAreaTravelDistance;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "return total number of nav ladders";
*puVar4 = "GetLadderCount";
puVar4[1] = "GetLadderCount";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CNavMesh*,int(CNavMesh::*)(),int>::Call;
puVar4[10] = CNavMesh::GetLadderCount;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),g_CNavMesh_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( table ) - fills a passed in table of all nav ladders";
*puVar4 = "GetAllLadders";
puVar4[1] = "GetAllLadders";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CNavMesh*,void(CNavMesh::*)(HSCRIPT__*),void,HSCRIPT__*>::Call
;
puVar4[10] = CNavMesh::GetAllLadders;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( startpos, endpos, ignoreArea ) - get nav ladder from ray";
*puVar4 = "FindLadderAlongRay";
puVar4[1] = "FindLadderAlongRay";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 3) {
puVar4[5] = 3;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0xc);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0xc);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding3<CNavMesh*,HSCRIPT__*(CNavMesh::*)(Vector_const&,Vector_const&,HSCRIPT__*),HSCRIPT__*,Vector_const&,Vector_const&,HSCRIPT__*>
::Call;
puVar4[10] = CNavMesh::FindLadderAlongRay;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( table ) - Fills the table with areas from a path. Returns whether a path was found"
;
*puVar4 = "GetNavAreasFromBuildPath";
puVar4[1] = "ScriptGetNavAreasFromBuildPath";
puVar4[3] = 6;
puVar4[6] = 1;
if ((int)puVar4[5] < 7) {
puVar4[5] = 7;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0x1c);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0x1c);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 6;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding7<CNavMesh*,bool(CNavMesh::*)(HSCRIPT__*,HSCRIPT__*,Vector_const&,float,int,bool,HSCRIPT__*),bool,HSCRIPT__*,HSCRIPT__*,Vector_const&,float,int,bool,HSCRIPT__*>
::Call;
puVar4[10] = CNavMesh::ScriptGetNavAreasFromBuildPath;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( entity ) - registers avoidance obstacle";
*puVar4 = "RegisterAvoidanceObstacle";
puVar4[1] = "ScriptRegisterAvoidanceObstacle";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CNavMesh*,void(CNavMesh::*)(HSCRIPT__*),void,HSCRIPT__*>::Call
;
puVar4[10] = CNavMesh::ScriptRegisterAvoidanceObstacle;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] = "Arguments: ( entity ) - unregisters avoidance obstacle";
*puVar4 = "UnregisterAvoidanceObstacle";
puVar4[1] = "ScriptUnregisterAvoidanceObstacle";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CNavMesh_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CNavMesh*,void(CNavMesh::*)(HSCRIPT__*),void,HSCRIPT__*>::Call
;
puVar4[10] = CNavMesh::ScriptUnregisterAvoidanceObstacle;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavMesh_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CNavMesh_ScriptDesc._16_4_);
puVar4[2] =
"Arguments: ( entity, table ) - fills passed in table with areas overlapping entity\'s extent";
*puVar4 = "GetNavAreasOverlappingEntityExtent";
puVar4[1] = "ScriptGetNavAreasOverlappingEntityExtent";
puVar4[3] = 0;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(8);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
puVar4[9] = CMemberScriptBinding2<CNavMesh*,void(CNavMesh::*)(HSCRIPT__*,HSCRIPT__*),void,HSCRIPT__*,HSCRIPT__*>
::Call;
puVar4[10] = CNavMesh::ScriptGetNavAreasOverlappingEntityExtent;
puVar4[0xb] = 1;
return (ScriptClassDesc_t *)g_CNavMesh_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CNavMesh_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.