TestForValidCrouchArea
0x00725a80 · 360 bytes · __cdecl
_Z22TestForValidCrouchAreaP8CNavNode
Decompiled
undefined (1 param)
/* TestForValidCrouchArea(CNavNode*) */
byte TestForValidCrouchArea(CNavNode *param_1)
{
undefined **local_d0 [4];
undefined4 local_c0;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [42];
byte local_2a;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_d0,(IHandleEntity *)0x0,8,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_7c = 0;
local_77 = 1;
local_78 = 0;
local_d0[0] = &PTR_ShouldHitEntity_00ca1b68;
local_c0 = 0xf;
local_bc = *(float *)param_1 + 12.5;
local_8c = 0x41480000;
local_b8 = *(float *)(param_1 + 4) + 12.5;
local_ac = 0;
local_b4 = *(float *)(param_1 + 8) + 27.5;
local_84 = 0x41dc0000;
local_a8 = 0;
local_a4 = 0x42800000;
local_88 = 0x41480000;
local_9c = 0xc1480000;
local_98 = 0xc1480000;
local_94 = 0xc1dc0000;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_bc,0x2420b,(CTraceFilterSimple *)local_d0,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
}
return local_2a ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.