L L4D2node

TestForValidCrouchArea

0x00725a80 · 360 bytes · __cdecl

_Z22TestForValidCrouchAreaP8CNavNode

Decompiled

undefined (1 param)

/* TestForValidCrouchArea(CNavNode*) */

byte TestForValidCrouchArea(CNavNode *param_1)

{
  undefined **local_d0 [4];
  undefined4 local_c0;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [42];
  byte local_2a;
  
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_d0,(IHandleEntity *)0x0,8,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_7c = 0;
  local_77 = 1;
  local_78 = 0;
  local_d0[0] = &PTR_ShouldHitEntity_00ca1b68;
  local_c0 = 0xf;
  local_bc = *(float *)param_1 + 12.5;
  local_8c = 0x41480000;
  local_b8 = *(float *)(param_1 + 4) + 12.5;
  local_ac = 0;
  local_b4 = *(float *)(param_1 + 8) + 27.5;
  local_84 = 0x41dc0000;
  local_a8 = 0;
  local_a4 = 0x42800000;
  local_88 = 0x41480000;
  local_9c = 0xc1480000;
  local_98 = 0xc1480000;
  local_94 = 0xc1dc0000;
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,&local_bc,0x2420b,(CTraceFilterSimple *)local_d0,local_60);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
  }
  return local_2a ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)