IsHeightDifferenceValid
0x00725bf0 · 162 bytes · __cdecl
_Z23IsHeightDifferenceValidffff
Decompiled
undefined (4 params)
/* IsHeightDifferenceValid(float, float, float, float) */
bool IsHeightDifferenceValid(float param_1,float param_2,float param_3,float param_4)
{
bool bVar1;
bVar1 = true;
if ((((ABS(param_2 - param_3) <= 9.0) && (ABS(param_2 - param_4) <= 9.0)) &&
(ABS(param_3 - param_4) <= 9.0)) &&
((bVar1 = false, ABS(param_1 - param_2) <= 18.0 && (ABS(param_1 - param_3) <= 18.0)))) {
bVar1 = ABS(param_1 - param_4) <= 18.0;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.