L L4D2node

IsHeightDifferenceValid

0x00725bf0 · 162 bytes · __cdecl

_Z23IsHeightDifferenceValidffff

Decompiled

undefined (4 params)

/* IsHeightDifferenceValid(float, float, float, float) */

bool IsHeightDifferenceValid(float param_1,float param_2,float param_3,float param_4)

{
  bool bVar1;
  
  bVar1 = true;
  if ((((ABS(param_2 - param_3) <= 9.0) && (ABS(param_2 - param_4) <= 9.0)) &&
      (ABS(param_3 - param_4) <= 9.0)) &&
     ((bVar1 = false, ABS(param_1 - param_2) <= 18.0 && (ABS(param_1 - param_3) <= 18.0)))) {
    bVar1 = ABS(param_1 - param_4) <= 18.0;
  }
  return bVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)