CNavArea::CheckFloor
0x007039f0 · 392 bytes · __thiscall
_ZN8CNavArea10CheckFloorEP11CBaseEntity
Decompiled
undefined (2 params)
/* CNavArea::CheckFloor(CBaseEntity*) */
void __thiscall CNavArea::CheckFloor(CNavArea *this,CBaseEntity *param_1)
{
CTraceFilterSimple local_dc [16];
undefined4 local_cc;
undefined4 local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [43];
char local_39;
if (this[0x7f] == (CNavArea)0x0) {
local_87 = 0;
local_88 = 0;
local_c4 = *(float *)(this + 0x34) + -27.0;
local_bc = 0;
local_b8 = 0;
local_cc = *(undefined4 *)(this + 0x2c);
local_b4 = 0;
local_c8 = *(undefined4 *)(this + 0x30);
local_8c = 0;
local_9c = 0x41480000;
local_98 = 0x41480000;
local_94 = 0x42140000;
local_ac = 0;
local_a8 = 0;
local_a4 = 0xc2140000;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)param_1,8,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (local_39 == '\0') {
MarkAsBlocked(this,-1,(CBaseEntity *)0x0,true);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.