L L4D2node

CNavArea::CheckFloor

0x007039f0 · 392 bytes · __thiscall

_ZN8CNavArea10CheckFloorEP11CBaseEntity

Decompiled

undefined (2 params)

/* CNavArea::CheckFloor(CBaseEntity*) */

void __thiscall CNavArea::CheckFloor(CNavArea *this,CBaseEntity *param_1)

{
  CTraceFilterSimple local_dc [16];
  undefined4 local_cc;
  undefined4 local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [43];
  char local_39;
  
  if (this[0x7f] == (CNavArea)0x0) {
    local_87 = 0;
    local_88 = 0;
    local_c4 = *(float *)(this + 0x34) + -27.0;
    local_bc = 0;
    local_b8 = 0;
    local_cc = *(undefined4 *)(this + 0x2c);
    local_b4 = 0;
    local_c8 = *(undefined4 *)(this + 0x30);
    local_8c = 0;
    local_9c = 0x41480000;
    local_98 = 0x41480000;
    local_94 = 0x42140000;
    local_ac = 0;
    local_a8 = 0;
    local_a4 = 0xc2140000;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)param_1,8,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
    }
    if (local_39 == '\0') {
      MarkAsBlocked(this,-1,(CBaseEntity *)0x0,true);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)