L L4D2node

CNavArea::MarkAsBlocked

0x00702210 · 1188 bytes · __thiscall

_ZN8CNavArea13MarkAsBlockedEiP11CBaseEntityb

Decompiled

undefined (4 params)

/* CNavArea::MarkAsBlocked(int, CBaseEntity*, bool) */

void __thiscall
CNavArea::MarkAsBlocked(CNavArea *this,int param_1,CBaseEntity *param_2,bool param_3)

{
  CNavArea CVar1;
  undefined4 uVar2;
  uint uVar3;
  byte bVar4;
  char cVar5;
  undefined1 uVar6;
  int iVar7;
  undefined4 uVar8;
  int *piVar9;
  int iVar10;
  int in_GS_OFFSET;
  int local_30 [3];
  Color local_24;
  undefined1 local_23;
  undefined1 local_22;
  undefined1 local_21;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName == '\0') &&
     (iVar10 = __cxa_guard_acquire(&MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName),
     iVar10 != 0)) {
    DAT_00fe602c = 0;
    MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName = 0;
    DAT_00fe6028 = "func_nav_blocker";
    __cxa_guard_release(&MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName);
    __cxa_atexit(CGameString::~CGameString,
                 &MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName,&__dso_handle);
  }
  if ((MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName == '\0') &&
     (iVar10 = __cxa_guard_acquire(&MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName),
     iVar10 != 0)) {
    DAT_00fe601c = 0;
    MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName = 0;
    DAT_00fe6018 = "script_nav_blocker";
    __cxa_guard_release(&MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName);
    __cxa_atexit(CGameString::~CGameString,
                 &MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName,&__dso_handle);
  }
  if (param_2 != (CBaseEntity *)0x0) {
    if (((MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName == 0) ||
        (iVar10 = MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName,
        DAT_00fe602c != CGameString::gm_iSerialNumber)) && (iVar10 = 0, DAT_00fe6028 != (char *)0x0)
       ) {
      AllocPooledString((char *)local_30);
      MarkAsBlocked(int,CBaseEntity*,bool)::funcBlockerClassName = local_30[0];
      DAT_00fe602c = CGameString::gm_iSerialNumber;
      iVar10 = local_30[0];
    }
    iVar7 = *(int *)(param_2 + 0x7c);
    if (iVar7 != iVar10) {
      if (((MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName == 0) ||
          (iVar10 = MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName,
          DAT_00fe601c != CGameString::gm_iSerialNumber)) &&
         (iVar10 = 0, DAT_00fe6018 != (char *)0x0)) {
        AllocPooledString((char *)local_30);
        DAT_00fe601c = CGameString::gm_iSerialNumber;
        iVar7 = *(int *)(param_2 + 0x7c);
        MarkAsBlocked(int,CBaseEntity*,bool)::scriptBlockerClassName = local_30[0];
        iVar10 = local_30[0];
      }
      if (iVar10 != iVar7) goto LAB_007022f8;
    }
    uVar3 = *(uint *)(this + 0x54);
    *(uint *)(this + 0x54) = uVar3 | 0x80000000;
    iVar10 = __dynamic_cast(param_2,&CBaseEntity::typeinfo,&CFuncNavBlocker::typeinfo,0);
    if (*(char *)(iVar10 + 0x460) != '\0') {
      uVar6 = 1;
      *(uint *)(this + 0x54) = uVar3 | 0x88000000;
      goto LAB_007022fc;
    }
  }
LAB_007022f8:
  uVar6 = 0;
LAB_007022fc:
  CVar1 = this[0x7f];
  bVar4 = (byte)CVar1 >> 1 & 1;
  if (param_1 == -1) {
    this[0x7f] = (CNavArea)0x3;
  }
  else {
    cVar5 = (char)(param_1 >> 0x1f);
    this[0x7f] = (CNavArea)
                 ((byte)CVar1 | (byte)(1 << (((char)param_1 - cVar5 & 1U) + cVar5 & 0x1f)));
  }
  if (((byte)CVar1 & 1) == 0 && bVar4 == 0) {
    if ((param_3) &&
       (piVar9 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                  (gameeventmanager,"nav_blocked",0,&g_NavBlockedEvent),
       piVar9 != (int *)0x0)) {
      (**(code **)(*piVar9 + 0x30))(piVar9,"area",*(undefined4 *)(this + 0x8c));
      (**(code **)(*piVar9 + 0x30))(piVar9,"blocked",1);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar9,0);
      iVar10 = *(int *)(nav_debug_blocked._28_4_ + 0x30);
    }
    else {
      iVar10 = *(int *)(nav_debug_blocked._28_4_ + 0x30);
    }
    if (iVar10 != 0) {
      if (param_2 == (CBaseEntity *)0x0) {
        local_24 = 0;
        local_23 = 0xff;
        local_22 = 0x80;
        local_21 = 0xff;
        ConColorMsg(&local_24,"non-entity blocked area %d\n",*(undefined4 *)(this + 0x8c));
      }
      else {
        uVar2 = *(undefined4 *)(this + 0x8c);
        if (*(int *)(param_2 + 0x30) == 0) {
          iVar10 = 0;
        }
        else {
          iVar10 = *(int *)(param_2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
        uVar8 = CBaseEntity::GetDebugName(param_2);
        local_24 = 0;
        local_23 = 0xff;
        local_22 = 0x80;
        local_21 = 0xff;
        ConColorMsg(&local_24,"%s %d blocked area %d\n",uVar8,iVar10,uVar2);
      }
    }
    (**(code **)(*TheNavMesh + 0x5c))(TheNavMesh,this,uVar6);
  }
  else {
    if (*(int *)(nav_debug_blocked._28_4_ + 0x30) != 0) {
      if (param_2 == (CBaseEntity *)0x0) {
        local_24 = 0;
        local_23 = 0xff;
        local_22 = 0x80;
        local_21 = 0xff;
        ConColorMsg(&local_24,"DUPE: non-entity blocked area %d\n",*(undefined4 *)(this + 0x8c));
      }
      else {
        uVar2 = *(undefined4 *)(this + 0x8c);
        if (*(int *)(param_2 + 0x30) == 0) {
          iVar10 = 0;
        }
        else {
          iVar10 = *(int *)(param_2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
        uVar8 = CBaseEntity::GetDebugName(param_2);
        local_24 = 0;
        local_23 = 0xff;
        local_22 = 0x80;
        local_21 = 0xff;
        ConColorMsg(&local_24,"DUPE: %s %d blocked area %d\n",uVar8,iVar10,uVar2);
      }
    }
    if ((((byte)this[0x7f] & 1) != ((byte)CVar1 & 1)) || (((byte)this[0x7f] >> 1 & 1) != bVar4)) {
      Warning("MarkAsBlocked: Area %d is already blocked with a different team id! This may cause flow bugs.\n"
              ,*(undefined4 *)(this + 0x8c));
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)