L L4D2node

Templates_RemoveAll

0x0083dd30 · 64 bytes · unknown

_Z19Templates_RemoveAllv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Templates_RemoveAll() */

void Templates_RemoveAll(void)

{
  int iVar1;
  int iVar2;
  int iVar3;
  
  iVar2 = DAT_00ffa750;
  iVar3 = 0;
  if (0 < DAT_00ffa750) {
    do {
      iVar1 = iVar3 * 4;
      iVar3 = iVar3 + 1;
      Templates_FreeTemplate(*(TemplateEntityData_t **)(g_Templates + iVar1));
    } while (iVar3 != iVar2);
  }
  DAT_00ffa750 = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)