Templates_RemoveAll
0x0083dd30 · 64 bytes · unknown
_Z19Templates_RemoveAllv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Templates_RemoveAll() */
void Templates_RemoveAll(void)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = DAT_00ffa750;
iVar3 = 0;
if (0 < DAT_00ffa750) {
do {
iVar1 = iVar3 * 4;
iVar3 = iVar3 + 1;
Templates_FreeTemplate(*(TemplateEntityData_t **)(g_Templates + iVar1));
} while (iVar3 != iVar2);
}
DAT_00ffa750 = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.