CSoundEnt::ClientSoundIndex
0x0082da20 · 34 bytes · __cdecl
_ZN9CSoundEnt16ClientSoundIndexEP7edict_t
Decompiled
undefined (1 param)
/* CSoundEnt::ClientSoundIndex(edict_t*) */
int CSoundEnt::ClientSoundIndex(edict_t *param_1)
{
if (param_1 != (edict_t *)0x0) {
return ((int)param_1 - *(int *)(gpGlobals + 0x58) >> 4) + -1;
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.