CSoundEnt::SoundPointerForIndex
0x0082d9c0 · 81 bytes · __cdecl
_ZN9CSoundEnt20SoundPointerForIndexEi
Decompiled
undefined (1 param)
/* CSoundEnt::SoundPointerForIndex(int) */
int CSoundEnt::SoundPointerForIndex(int param_1)
{
if (g_pSoundEnt == 0) {
return 0;
}
if (param_1 < 0x80) {
if (-1 < param_1) {
return g_pSoundEnt + 0x44c + param_1 * 0x34;
}
Msg("SoundPointerForIndex() - Index < 0!\n");
return 0;
}
Msg("SoundPointerForIndex() - Index too large!\n");
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.