CBreakableSurface::BreakAllPanes
0x006b8870 · 107 bytes · __thiscall
_ZN17CBreakableSurface13BreakAllPanesEv
Decompiled
undefined (1 param)
/* CBreakableSurface::BreakAllPanes() */
void __thiscall CBreakableSurface::BreakAllPanes(CBreakableSurface *this)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
iVar2 = *(int *)(this + 0x4fc);
iVar1 = *(int *)(this + 0x500);
if (0 < iVar2) {
iVar4 = 0;
do {
if (0 < iVar1) {
iVar2 = 0;
do {
iVar3 = iVar2 + 1;
BreakPane(this,iVar4,iVar2);
iVar1 = *(int *)(this + 0x500);
iVar2 = iVar3;
} while (iVar3 < iVar1);
iVar2 = *(int *)(this + 0x4fc);
}
iVar4 = iVar4 + 1;
} while (iVar4 < iVar2);
}
*(int *)(this + 0x52c) = iVar1 * iVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.