L L4D2node

CBreakableSurface::SetSupport

0x006b7500 · 197 bytes · __thiscall

_ZN17CBreakableSurface10SetSupportEiif

Decompiled

undefined (4 params)

/* WARNING: Removing unreachable block (ram,0x006b7590) */
/* CBreakableSurface::SetSupport(int, int, float) */

void __thiscall
CBreakableSurface::SetSupport(CBreakableSurface *this,int param_1,int param_2,float param_3)

{
  CBaseEdict *pCVar1;
  CBreakableSurface CVar2;
  CBreakableSurface CVar3;
  int iVar4;
  int iVar5;
  
  *(float *)(this + (param_2 + 0x14c + param_1 * 0x10) * 4) = param_3;
  CVar2 = (CBreakableSurface)(0.0 <= param_3);
  iVar5 = param_2 * *(int *)(this + 0x4fc) + param_1;
  if (this[iVar5 + 0x968] != CVar2) {
    if (this[0x6c] == (CBreakableSurface)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      CVar3 = (CBreakableSurface)0x0;
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
        CVar3 = this[0x6c];
      }
      this[iVar5 + 0x968] = CVar2;
    }
    else {
      this[0x70] = (CBreakableSurface)((byte)this[0x70] | 1);
      CVar3 = (CBreakableSurface)0x1;
      this[iVar5 + 0x968] = CVar2;
    }
    if (CVar3 == (CBreakableSurface)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar5 + 2) = 0;
        return;
      }
    }
    else {
      this[0x70] = (CBreakableSurface)((byte)this[0x70] | 1);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)