L L4D2node

CFire::AddHeat

0x006a0750 · 270 bytes · __regparm3

_ZN5CFire7AddHeatEfb.part.60

Decompiled

undefined (2 params)

/* CFire::AddHeat(float, bool) [clone .part.60] */

void __regparm3 CFire::AddHeat(float param_1,bool param_2)

{
  float fVar1;
  float fVar2;
  uint uVar3;
  undefined *puVar4;
  float in_XMM0_Da;
  float fVar5;
  float fVar6;
  
  fVar1 = *(float *)((int)param_1 + 0x460);
  if ((!param_2) && (0.0 < fVar1)) {
    in_XMM0_Da = in_XMM0_Da * *(float *)(fire_incomingheatscale._28_4_ + 0x2c);
  }
  *(float *)((int)param_1 + 0x454) = *(float *)(gpGlobals + 0xc) + 0.5;
  fVar5 = *(float *)((int)param_1 + 0x464);
  if (0.0 < fVar5) {
    fVar2 = *(float *)(fire_absorbrate._28_4_ + 0x2c);
    fVar6 = in_XMM0_Da * fVar2;
    if (fVar6 <= fVar5) {
      *(float *)((int)param_1 + 0x464) = fVar5 - fVar6;
      in_XMM0_Da = 0.0;
    }
    else {
      *(undefined4 *)((int)param_1 + 0x464) = 0;
      in_XMM0_Da = in_XMM0_Da - fVar5 / fVar2;
    }
  }
  fVar5 = in_XMM0_Da + fVar1;
  *(float *)((int)param_1 + 0x460) = fVar5;
  if (((fVar1 <= 0.0) && (0.0 < fVar5)) &&
     ((uVar3 = *(uint *)((int)param_1 + 0x440), uVar3 == 0xffffffff ||
      (((puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
        (*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)))))) {
    StartFire((CFire *)param_1);
    fVar5 = *(float *)((int)param_1 + 0x460);
  }
  if (*(float *)((int)param_1 + 0x46c) < fVar5) {
    *(float *)((int)param_1 + 0x460) = *(float *)((int)param_1 + 0x46c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)