FireSystem_StartFire
0x006a1760 · 836 bytes · __cdecl
_Z20FireSystem_StartFireRK6VectorfffiP11CBaseEntity10fireType_e
Decompiled
undefined (7 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* FireSystem_StartFire(Vector const&, float, float, float, int, CBaseEntity*, fireType_e) */
char FireSystem_StartFire
(Vector *param_1,float param_2,float param_3,float param_4,int param_5,int *param_6,
int param_7)
{
CBaseEdict *this;
char cVar1;
int iVar2;
CFire *pCVar3;
undefined4 *puVar4;
int iVar5;
uint uVar6;
char local_7d;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
int local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
CFire *local_5c [19];
local_7c = 0;
local_78 = 0;
if (___atan2f_finite == 0) {
local_6c = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_7c,0,0,0,0,"/data/src/game/server/fire.cpp",0x18e,
&FireSystem_StartFire(Vector_const&,float,float,float,int,CBaseEntity*,fireType_e)::
tm_fmt,"(%s)%s","Unaccounted","FireSystem_StartFire1");
local_6c = ___atan2f_finite;
}
iVar2 = _DAT_0105db00;
local_74 = local_7c;
local_70 = local_78;
/* try { // try from 006a190e to 006a195c has its CatchHandler @ 006a1ae8 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar2 == iVar5)) {
if ((char *)*_DAT_0105d15c != "FireSystem_StartFire1") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc85d91,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
local_68 = *(undefined4 *)param_1;
local_64 = *(undefined4 *)(param_1 + 4);
local_60 = *(undefined4 *)(param_1 + 8);
/* try { // try from 006a1844 to 006a187a has its CatchHandler @ 006a1ac7 */
local_7d = FireSystem_CanAddFire((Vector *)&local_68,0x41800000,param_7,param_5);
if (local_7d == '\0') {
iVar2 = FireSystem_GetFiresInSphere(local_5c,0x10,true,param_1,16.0);
iVar5 = 0;
if (0 < iVar2) {
do {
pCVar3 = local_5c[iVar5];
if (pCVar3[0x478] != (CFire)0x0) {
/* try { // try from 006a18eb to 006a18ef has its CatchHandler @ 006a1ac7 */
CFire::AddHeat((float)pCVar3,false);
}
iVar5 = iVar5 + 1;
} while (iVar5 != iVar2);
}
}
else {
/* try { // try from 006a19cf to 006a1a7a has its CatchHandler @ 006a1ac7 */
pCVar3 = (CFire *)CreateEntityByName("env_fire",-1,true);
if (pCVar3 == (CFire *)0x0) {
local_7d = '\0';
}
else {
uVar6 = *(uint *)(pCVar3 + 0x148) | 0x80;
if (*(uint *)(pCVar3 + 0x148) != uVar6) {
if (pCVar3[0x6c] == (CFire)0x0) {
this = *(CBaseEdict **)(pCVar3 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
pCVar3[0x70] = (CFire)((byte)pCVar3[0x70] | 1);
}
*(uint *)(pCVar3 + 0x148) = uVar6;
}
(**(code **)(*(int *)pCVar3 + 100))(pCVar3);
CFire::Init(pCVar3,(Vector *)&local_68,param_2,param_3,param_4,param_5,param_7);
CFire::Start(pCVar3);
if (param_6 == (int *)0x0) {
*(undefined4 *)(pCVar3 + 0x444) = 0xffffffff;
}
else {
puVar4 = (undefined4 *)(**(code **)(*param_6 + 0xc))(param_6);
*(undefined4 *)(pCVar3 + 0x444) = *puVar4;
}
}
}
iVar2 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar2 == iVar5)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_6c != 0) {
(**(code **)(local_6c + 0x54))(local_6c,local_74,local_70,0,0,0);
}
return local_7d;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.