FireSystem_AddHeatInRadius
0x006a08a0 · 571 bytes · __cdecl
_Z26FireSystem_AddHeatInRadiusRK6Vectorff
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* FireSystem_AddHeatInRadius(Vector const&, float, float) */
void FireSystem_AddHeatInRadius(Vector *param_1,float param_2,float param_3)
{
CFire *pCVar1;
char cVar2;
int iVar3;
int iVar4;
undefined4 local_b4;
undefined4 local_b0;
undefined4 local_a8;
undefined4 local_a4;
int local_a0;
CFire *local_9c [35];
local_b4 = 0;
local_b0 = 0;
if (___atan2f_finite == 0) {
local_a0 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_b4,0,0,0,0,"/data/src/game/server/fire.cpp",0x1f9,
&FireSystem_AddHeatInRadius(Vector_const&,float,float)::tm_fmt,"(%s)%s","Unaccounted"
,"FireSystem_AddHeatInRadius");
local_a0 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_a8 = local_b4;
local_a4 = local_b0;
/* try { // try from 006a0a46 to 006a0a94 has its CatchHandler @ 006a0b1f */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar3 == iVar4)) {
if ((char *)*_DAT_0105d15c != "FireSystem_AddHeatInRadius") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc85d68,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 006a0997 to 006a09ce has its CatchHandler @ 006a0afb */
iVar3 = FireSystem_GetFiresInSphere(local_9c,0x20,false,param_1,param_2);
iVar4 = 0;
if (0 < iVar3) {
do {
while (pCVar1 = local_9c[iVar4], pCVar1[0x478] == (CFire)0x0) {
iVar4 = iVar4 + 1;
if (iVar4 == iVar3) goto LAB_006a09d6;
}
CFire::AddHeat((float)pCVar1,false);
iVar4 = iVar4 + 1;
} while (iVar4 != iVar3);
}
LAB_006a09d6:
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar3 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_a0 != 0) {
(**(code **)(local_a0 + 0x54))(local_a0,local_a8,local_a4,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.