CFire::Activate
0x006a0700 · 73 bytes · __thiscall
_ZN5CFire8ActivateEv
Decompiled
undefined (1 param)
/* CFire::Activate() */
void __thiscall CFire::Activate(CFire *this)
{
CBaseEntity::Activate((CBaseEntity *)this);
if ((this[0x47a] == (CFire)0x0) && (((byte)this[0x148] & 4) != 0)) {
*(undefined4 *)(this + 0x460) = *(undefined4 *)(this + 0x46c);
StartFire(this);
}
this[0x47a] = (CFire)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.