L L4D2node

CEnvMicrophone::Activate

0x00688930 · 385 bytes · __thiscall

_ZN14CEnvMicrophone8ActivateEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEnvMicrophone::Activate() */

void __thiscall CEnvMicrophone::Activate(CEnvMicrophone *this)

{
  uint uVar1;
  int iVar2;
  int *piVar3;
  undefined4 *puVar4;
  uint *puVar5;
  undefined *puVar6;
  
  CBaseEntity::Activate((CBaseEntity *)this);
  if (*(char **)(this + 0x468) != (char *)0x0) {
    iVar2 = CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,*(char **)(this + 0x468),
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                       (IEntityFindFilter *)0x0);
    if ((iVar2 == 0) ||
       (piVar3 = (int *)__dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CBaseFilter::typeinfo,0),
       piVar3 == (int *)0x0)) {
      *(undefined4 *)(this + 0x46c) = 0xffffffff;
    }
    else {
      puVar4 = (undefined4 *)(**(code **)(*piVar3 + 0xc))(piVar3);
      *(undefined4 *)(this + 0x46c) = *puVar4;
    }
  }
  if (*(char **)(this + 0xf8) != (char *)0x0) {
    piVar3 = (int *)CGlobalEntityList::FindEntityByName
                              ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
                               *(char **)(this + 0xf8),(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                               (CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
    if (piVar3 == (int *)0x0) {
      *(undefined4 *)(this + 0x444) = 0xffffffff;
    }
    else {
      puVar5 = (uint *)(**(code **)(*piVar3 + 0xc))(piVar3);
      puVar6 = g_pEntityList;
      uVar1 = *puVar5;
      *(uint *)(this + 0x444) = uVar1;
      if ((((uVar1 != 0xffffffff) &&
           (puVar6 = puVar6 + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
          (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
         ((*(int *)(puVar6 + 4) != 0 && (*(int *)(*(int *)(puVar6 + 4) + 0x30) != 0)))) {
        ActivateSpeaker(this);
        return;
      }
    }
  }
  if (this == (CEnvMicrophone *)0x0) {
    _DAT_00000444 = 0xffffffff;
    ActivateSpeaker((CEnvMicrophone *)0x0);
    return;
  }
  puVar4 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
  *(undefined4 *)(this + 0x444) = *puVar4;
  ActivateSpeaker(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)