CBasePlayer::StartReplayMode
0x007a6510 · 85 bytes · __thiscall
_ZN11CBasePlayer15StartReplayModeEffi
Decompiled
undefined (4 params)
/* CBasePlayer::StartReplayMode(float, float, int) */
bool __thiscall
CBasePlayer::StartReplayMode(CBasePlayer *this,float param_1,float param_2,int param_3)
{
bool bVar1;
int iVar2;
iVar2 = gpGlobals;
if (sv_maxreplay != 0) {
bVar1 = 0.0 < *(float *)(*(int *)(sv_maxreplay + 0x1c) + 0x2c);
if (bVar1) {
*(float *)(this + 0x1db0) = param_1;
*(float *)(this + 0x1db4) = param_2 + *(float *)(iVar2 + 0xc);
*(int *)(this + 0x1db8) = param_3;
}
return bVar1;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.