CCSPlayer::State_Enter
0x00659e90 · 388 bytes · __thiscall
_ZN9CCSPlayer11State_EnterE13CSPlayerState
Decompiled
undefined (2 params)
/* CCSPlayer::State_Enter(CSPlayerState) */
void __thiscall CCSPlayer::State_Enter(CCSPlayer *this,int param_2)
{
CBaseEdict *this_00;
code *UNRECOVERED_JUMPTABLE;
int iVar1;
undefined4 *puVar2;
longdouble lVar3;
if (*(int *)(this + 0x23bc) != param_2) {
if (this[0x6c] == (CCSPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar1 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar1 + 2) = 0;
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x23bc) = param_2;
}
if (State_LookupInfo(CSPlayerState)::playerStateInfos == param_2) {
iVar1 = 0;
LAB_0065a000:
puVar2 = &State_LookupInfo(CSPlayerState)::playerStateInfos + iVar1 * 8;
}
else {
iVar1 = 1;
do {
if ((&State_LookupInfo(CSPlayerState)::playerStateInfos)[iVar1 * 8] == param_2)
goto LAB_0065a000;
iVar1 = iVar1 + 1;
} while (iVar1 != 10);
puVar2 = (undefined4 *)0x0;
}
*(undefined4 **)(this + 0x23c8) = puVar2;
lVar3 = (longdouble)IntervalTimer::Now();
if ((float)lVar3 != *(float *)(this + 0x23c4)) {
(**(code **)(*(int *)(this + 0x23c0) + 4))(this + 0x23c0,this + 0x23c4);
*(float *)(this + 0x23c4) = (float)lVar3;
}
if (*(int *)(cs_ShowStateTransitions._28_4_ + 0x30) == -1) {
LAB_00659fc8:
if (*(int *)(this + 0x23c8) != 0) {
Msg("ShowStateTransitions: entering \'%s\'\n",*(undefined4 *)(*(int *)(this + 0x23c8) + 4));
iVar1 = *(int *)(this + 0x23c8);
goto joined_r0x00659fed;
}
Msg("ShowStateTransitions: entering #%d\n",param_2);
}
else {
if (*(int *)(this + 0x30) == 0) {
iVar1 = 0;
}
else {
iVar1 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (*(int *)(cs_ShowStateTransitions._28_4_ + 0x30) == iVar1) goto LAB_00659fc8;
}
iVar1 = *(int *)(this + 0x23c8);
joined_r0x00659fed:
if ((iVar1 != 0) &&
(UNRECOVERED_JUMPTABLE = *(code **)(iVar1 + 8), UNRECOVERED_JUMPTABLE != (code *)0x0)) {
if (((uint)UNRECOVERED_JUMPTABLE & 1) != 0) {
/* WARNING: Could not recover jumptable at 0x00659fb0. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(UNRECOVERED_JUMPTABLE + *(int *)(this + *(int *)(iVar1 + 0xc)) + -1))();
return;
}
/* WARNING: Could not recover jumptable at 0x00659f96. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.