L L4D2node

CBaseToggle::AxisDelta

0x00834870 · 90 bytes · __cdecl

_ZN11CBaseToggle9AxisDeltaEiRK6QAngleS2_

Decompiled

undefined (3 params)

/* CBaseToggle::AxisDelta(int, QAngle const&, QAngle const&) */

longdouble CBaseToggle::AxisDelta(int param_1,QAngle *param_2,QAngle *param_3)

{
  if ((param_1 & 0x40U) != 0) {
    return (longdouble)(*(float *)(param_2 + 8) - *(float *)(param_3 + 8));
  }
  if ((param_1 & 0x80U) == 0) {
    return (longdouble)(*(float *)(param_2 + 4) - *(float *)(param_3 + 4));
  }
  return (longdouble)(*(float *)param_2 - *(float *)param_3);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)