L L4D2node

CBaseFlex::EnsureTranslations

0x00628d30 · 230 bytes · __thiscall

_ZN9CBaseFlex18EnsureTranslationsEPK16flexsettinghdr_t

Decompiled

undefined (2 params)

/* CBaseFlex::EnsureTranslations(flexsettinghdr_t const*) */

void __thiscall CBaseFlex::EnsureTranslations(CBaseFlex *this,flexsettinghdr_t *param_1)

{
  short sVar1;
  uint uVar2;
  undefined4 uVar3;
  int iVar4;
  undefined4 *puVar5;
  flexsettinghdr_t *local_28;
  uint local_24;
  void *local_20;
  
  local_24 = 0;
  local_20 = (void *)0x0;
  local_28 = param_1;
                    /* try { // try from 00628d62 to 00628e10 has its CatchHandler @ 00628e16 */
  sVar1 = CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
                  *)(this + 0x179c),(FS_LocalToGlobal_t *)&local_28);
  if (sVar1 == -1) {
    local_24 = *(uint *)(param_1 + 0x60);
    uVar2 = 0xffffffff;
    if (local_24 < 0x1fc00001) {
      uVar2 = local_24 * 4;
    }
    local_20 = operator_new__(uVar2);
    _V_memset(local_20,0,local_24 * 4);
    if (0 < *(int *)(param_1 + 0x60)) {
      iVar4 = 0;
      do {
        puVar5 = (undefined4 *)((int)local_20 + iVar4 * 4);
        uVar3 = FindFlexController(this,(char *)(param_1 +
                                                *(int *)(param_1 +
                                                        iVar4 * 4 + *(int *)(param_1 + 100))));
        *puVar5 = uVar3;
        iVar4 = iVar4 + 1;
      } while (iVar4 < *(int *)(param_1 + 0x60));
    }
    CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
    ::Insert((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
              *)(this + 0x179c),(FS_LocalToGlobal_t *)&local_28);
  }
  operator_delete(local_20);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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