L L4D2node

CBaseFlex::ProcessSceneEvent

0x006293d0 · 697 bytes · __thiscall

_ZN9CBaseFlex17ProcessSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::ProcessSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*) */

undefined4 __thiscall
CBaseFlex::ProcessSceneEvent
          (CBaseFlex *this,CSceneEventInfo *param_1,CChoreoScene *param_2,CChoreoEvent *param_3)

{
  int iVar1;
  char cVar2;
  undefined4 uVar3;
  int iVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x62a,
               &ProcessSceneEvent(CSceneEventInfo*,CChoreoScene*,CChoreoEvent*)::tm_fmt,"(%s)%s",
               "Unaccounted","CBaseFlex::ProcessSceneEvent");
    local_10 = ___atan2f_finite;
  }
  iVar1 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
                    /* try { // try from 0062949e to 006294e8 has its CatchHandler @ 006296bf */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar1 == iVar4)) {
    if ((char *)*_DAT_0105d15c != "CBaseFlex::ProcessSceneEvent") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc60e94,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 0062947e to 00629482 has its CatchHandler @ 006296d4 */
  uVar3 = CChoreoEvent::GetType(param_3);
  switch(uVar3) {
  default:
    uVar3 = CChoreoEvent::GetType(param_3);
    Msg("unknown type %d in ProcessSceneEvent()\n",uVar3);
    uVar3 = 0;
    break;
  case 2:
    uVar3 = ProcessFlexSettingSceneEvent(this,param_1,param_2,param_3);
    break;
  case 3:
    Warning("Choreo LOOKAT is unavailable in Left4Dead.");
    uVar3 = 0;
    break;
  case 4:
    Warning("Choreo MOVETO is unavailable in Left4Dead.");
    uVar3 = 0;
    break;
  case 5:
    uVar3 = 1;
    break;
  case 6:
                    /* try { // try from 00629590 to 00629687 has its CatchHandler @ 006296d4 */
    uVar3 = ProcessGestureSceneEvent(this,param_1,param_2,param_3);
    break;
  case 7:
    uVar3 = ProcessSequenceSceneEvent(this,param_1,param_2,param_3);
    break;
  case 8:
    uVar3 = ProcessFacingSceneEvent
                      ((CSceneEventInfo *)this,(CChoreoScene *)param_1,(CChoreoEvent *)param_2);
    break;
  case 10:
    uVar3 = ProcessFlexAnimationSceneEvent(this,param_1,param_2,param_3);
  }
  iVar1 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar4 = ThreadGetCurrentId(), iVar1 == iVar4)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)