CBaseFlex::ProcessSceneEvent
0x006293d0 · 697 bytes · __thiscall
_ZN9CBaseFlex17ProcessSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::ProcessSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*) */
undefined4 __thiscall
CBaseFlex::ProcessSceneEvent
(CBaseFlex *this,CSceneEventInfo *param_1,CChoreoScene *param_2,CChoreoEvent *param_3)
{
int iVar1;
char cVar2;
undefined4 uVar3;
int iVar4;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x62a,
&ProcessSceneEvent(CSceneEventInfo*,CChoreoScene*,CChoreoEvent*)::tm_fmt,"(%s)%s",
"Unaccounted","CBaseFlex::ProcessSceneEvent");
local_10 = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 0062949e to 006294e8 has its CatchHandler @ 006296bf */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar1 == iVar4)) {
if ((char *)*_DAT_0105d15c != "CBaseFlex::ProcessSceneEvent") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc60e94,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 0062947e to 00629482 has its CatchHandler @ 006296d4 */
uVar3 = CChoreoEvent::GetType(param_3);
switch(uVar3) {
default:
uVar3 = CChoreoEvent::GetType(param_3);
Msg("unknown type %d in ProcessSceneEvent()\n",uVar3);
uVar3 = 0;
break;
case 2:
uVar3 = ProcessFlexSettingSceneEvent(this,param_1,param_2,param_3);
break;
case 3:
Warning("Choreo LOOKAT is unavailable in Left4Dead.");
uVar3 = 0;
break;
case 4:
Warning("Choreo MOVETO is unavailable in Left4Dead.");
uVar3 = 0;
break;
case 5:
uVar3 = 1;
break;
case 6:
/* try { // try from 00629590 to 00629687 has its CatchHandler @ 006296d4 */
uVar3 = ProcessGestureSceneEvent(this,param_1,param_2,param_3);
break;
case 7:
uVar3 = ProcessSequenceSceneEvent(this,param_1,param_2,param_3);
break;
case 8:
uVar3 = ProcessFacingSceneEvent
((CSceneEventInfo *)this,(CChoreoScene *)param_1,(CChoreoEvent *)param_2);
break;
case 10:
uVar3 = ProcessFlexAnimationSceneEvent(this,param_1,param_2,param_3);
}
iVar1 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar1 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return uVar3;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.