CBaseFlex::HandleStartSequenceSceneEvent
0x00624ae0 · 781 bytes · __thiscall
_ZN9CBaseFlex29HandleStartSequenceSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEventP12CChoreoActor
Decompiled
undefined (5 params)
/* CBaseFlex::HandleStartSequenceSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*,
CChoreoActor*) */
undefined4 __thiscall
CBaseFlex::HandleStartSequenceSceneEvent
(CBaseFlex *this,CSceneEventInfo *param_1,CChoreoScene *param_2,CChoreoEvent *param_3,
CChoreoActor *param_4)
{
char cVar1;
char *pcVar2;
int iVar3;
undefined4 uVar4;
CChoreoChannel *pCVar5;
int iVar6;
uint uVar7;
undefined4 uVar8;
undefined4 uVar9;
CStudioHdr *pCVar10;
undefined1 *puVar11;
CStudioHdr *pCVar12;
longdouble lVar13;
longdouble lVar14;
longdouble lVar15;
float fVar16;
pcVar2 = (char *)CChoreoEvent::GetParameters(param_3);
iVar3 = CBaseAnimating::LookupSequence((CBaseAnimating *)this,pcVar2);
*(undefined4 *)(param_1 + 0x14) = 0xffffffff;
*(int *)(param_1 + 0x1c) = iVar3;
if (iVar3 < 0) {
uVar4 = CChoreoEvent::GetParameters(param_3);
uVar8 = CChoreoActor::GetName(param_4);
puVar11 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x154) != (undefined1 *)0x0) {
puVar11 = *(undefined1 **)(this + 0x154);
}
Warning("CSceneEntity %s :\"%s\" unable to find sequence \"%s\"\n",puVar11,uVar8,uVar4);
return 0;
}
Warning("Scene sequences are unavailable in Left4Dead.\n");
uVar4 = CChoreoEvent::GetPlayOverScript(param_3);
if ((char)uVar4 == '\0') {
uVar8 = CChoreoEvent::GetParameters(param_3);
uVar9 = CChoreoActor::GetName(param_4);
puVar11 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x154) != (undefined1 *)0x0) {
puVar11 = *(undefined1 **)(this + 0x154);
}
Warning("CSceneEntity %s :\"%s\" failed to start sequence \"%s\"\n",puVar11,uVar9,uVar8);
return uVar4;
}
pCVar5 = (CChoreoChannel *)CChoreoEvent::GetChannel(param_3);
iVar3 = CChoreoActor::FindChannelIndex(param_4,pCVar5);
*(int *)(param_1 + 0x18) = iVar3;
iVar6 = GetScenePriority(this,param_2);
iVar3 = CBaseAnimatingOverlay::AddLayeredSequence
((CBaseAnimatingOverlay *)this,*(int *)(param_1 + 0x1c),iVar3 + iVar6);
*(int *)(param_1 + 0x14) = iVar3;
CBaseAnimatingOverlay::SetLayerNoRestore((CBaseAnimatingOverlay *)this,iVar3,true);
CBaseAnimatingOverlay::SetLayerWeight((CBaseAnimatingOverlay *)this,*(int *)(param_1 + 0x14),0.0);
pCVar10 = *(CStudioHdr **)(this + 0x13e0);
iVar3 = *(int *)(param_1 + 0x1c);
if (pCVar10 == (CStudioHdr *)0x0) {
iVar6 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar6 == 0) {
pCVar10 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar10 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar12 = (CStudioHdr *)0x0;
if (pCVar10 != (CStudioHdr *)0x0) goto LAB_00624bbf;
}
else {
LAB_00624bbf:
pCVar12 = (CStudioHdr *)0x0;
if (*(int *)pCVar10 != 0) {
pCVar12 = pCVar10;
}
}
uVar7 = GetSequenceFlags(pCVar12,iVar3);
if ((uVar7 & 1) != 0) {
CBaseAnimatingOverlay::SetLayerPlaybackRate
((CBaseAnimatingOverlay *)this,*(int *)(param_1 + 0x14),1.0);
uVar8 = (**(code **)(*(int *)this + 0x154))(this);
cVar1 = (char)uVar8;
goto joined_r0x00624d6c;
}
lVar13 = (longdouble)CChoreoScene::GetTime(param_2);
lVar14 = (longdouble)CChoreoEvent::GetStartTime(param_3);
pCVar10 = *(CStudioHdr **)(this + 0x13e0);
iVar3 = *(int *)(param_1 + 0x1c);
if (pCVar10 == (CStudioHdr *)0x0) {
iVar6 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar6 == 0) {
pCVar10 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar10 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar12 = (CStudioHdr *)0x0;
if (pCVar10 != (CStudioHdr *)0x0) goto LAB_00624c1b;
}
else {
LAB_00624c1b:
pCVar12 = (CStudioHdr *)0x0;
if (*(int *)pCVar10 != 0) {
pCVar12 = pCVar10;
}
}
lVar15 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar12,iVar3);
fVar16 = ((float)lVar13 - (float)lVar14) / (float)lVar15;
fVar16 = fVar16 - (float)(int)fVar16;
CBaseAnimatingOverlay::SetLayerCycle
((CBaseAnimatingOverlay *)this,*(int *)(param_1 + 0x14),fVar16,fVar16);
CBaseAnimatingOverlay::SetLayerPlaybackRate
((CBaseAnimatingOverlay *)this,*(int *)(param_1 + 0x14),0.0);
uVar8 = (**(code **)(*(int *)this + 0x154))(this);
cVar1 = (char)uVar8;
joined_r0x00624d6c:
if (cVar1 == '\0') {
*(undefined4 *)(param_1 + 0x24) = 0x3f800000;
return uVar4;
}
*(undefined4 *)(param_1 + 0x24) = 0;
return uVar8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.