L L4D2node

CBaseAnimatingOverlay::AddLayeredSequence

0x005edaa0 · 916 bytes · __thiscall

_ZN21CBaseAnimatingOverlay18AddLayeredSequenceEii

Decompiled

undefined (3 params)

/* CBaseAnimatingOverlay::AddLayeredSequence(int, int) */

int __thiscall
CBaseAnimatingOverlay::AddLayeredSequence(CBaseAnimatingOverlay *this,int param_1,int param_2)

{
  float fVar1;
  float fVar2;
  CBaseEdict *pCVar3;
  byte bVar4;
  int iVar5;
  int iVar6;
  undefined4 uVar7;
  int iVar8;
  CStudioHdr *pCVar9;
  int iVar10;
  CStudioHdr *pCVar11;
  byte *pbVar12;
  int iVar13;
  
  iVar5 = AllocateLayer(this,param_2);
  if (iVar5 < 0) {
    return iVar5;
  }
  if (*(int *)(this + 0x1400) <= iVar5) {
    return iVar5;
  }
  iVar13 = iVar5 * 0x4c;
  pbVar12 = (byte *)(*(int *)(this + 0x13f4) + iVar13);
  if ((*pbVar12 & 1) == 0) {
    return iVar5;
  }
  if (*(float *)(pbVar12 + 0xc) != 0.0) {
    iVar10 = *(int *)(pbVar12 + 0x48);
    if (iVar10 != 0) {
      if (*(char *)(iVar10 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(iVar10 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar8 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar8 + 2) = 0;
        }
      }
      else {
        *(byte *)(iVar10 + 0x70) = *(byte *)(iVar10 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(iVar10 + 0x78) = 0;
      *(undefined4 *)(iVar10 + 0x74) = uVar7;
    }
    pbVar12[0xc] = 0;
    pbVar12[0xd] = 0;
    pbVar12[0xe] = 0;
    pbVar12[0xf] = 0;
    pbVar12 = (byte *)(*(int *)(this + 0x13f4) + iVar13);
  }
  if (*(float *)(pbVar12 + 0x10) != 0.0) {
    iVar10 = *(int *)(pbVar12 + 0x48);
    if (iVar10 != 0) {
      if (*(char *)(iVar10 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(iVar10 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar8 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar8 + 2) = 0;
        }
      }
      else {
        *(byte *)(iVar10 + 0x70) = *(byte *)(iVar10 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(iVar10 + 0x78) = 0;
      *(undefined4 *)(iVar10 + 0x74) = uVar7;
    }
    pbVar12[0x10] = 0;
    pbVar12[0x11] = 0;
    pbVar12[0x12] = 0;
    pbVar12[0x13] = 0;
    pbVar12 = (byte *)(*(int *)(this + 0x13f4) + iVar13);
  }
  pbVar12[0x18] = 0;
  pbVar12[0x19] = 0;
  pbVar12[0x1a] = 0x80;
  pbVar12[0x1b] = 0x3f;
  *(undefined4 *)(*(int *)(this + 0x13f4) + 0x34 + iVar13) = 0xffffffff;
  iVar10 = *(int *)(this + 0x13f4) + iVar13;
  if (param_1 != *(int *)(iVar10 + 8)) {
    iVar8 = *(int *)(iVar10 + 0x48);
    if (iVar8 != 0) {
      if (*(char *)(iVar8 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(iVar8 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(iVar8 + 0x70) = *(byte *)(iVar8 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(iVar8 + 0x78) = 0;
      *(undefined4 *)(iVar8 + 0x74) = uVar7;
    }
    *(int *)(iVar10 + 8) = param_1;
    iVar10 = *(int *)(this + 0x13f4) + iVar13;
  }
  if (*(float *)(iVar10 + 0x14) != 1.0) {
    iVar8 = *(int *)(iVar10 + 0x48);
    if (iVar8 != 0) {
      if (*(char *)(iVar8 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(iVar8 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(iVar8 + 0x70) = *(byte *)(iVar8 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(iVar8 + 0x78) = 0;
      *(undefined4 *)(iVar8 + 0x74) = uVar7;
    }
    *(undefined4 *)(iVar10 + 0x14) = 0x3f800000;
    iVar10 = *(int *)(this + 0x13f4) + iVar13;
  }
  *(undefined4 *)(iVar10 + 0x1c) = 0;
  *(undefined4 *)(*(int *)(this + 0x13f4) + 0x20 + iVar13) = 0;
  *(undefined1 *)(*(int *)(this + 0x13f4) + 4 + iVar13) = 0;
  *(undefined4 *)(*(int *)(this + 0x13f4) + 0x40 + iVar13) = 0;
  iVar10 = *(int *)(this + 0x13f4);
  pCVar9 = *(CStudioHdr **)(this + 0x13e0);
  if (pCVar9 == (CStudioHdr *)0x0) {
    iVar8 = CBaseEntity::GetModel((CBaseEntity *)this);
    if (iVar8 == 0) {
      pCVar9 = *(CStudioHdr **)(this + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
      pCVar9 = *(CStudioHdr **)(this + 0x13e0);
    }
    pCVar11 = (CStudioHdr *)0x0;
    if (pCVar9 == (CStudioHdr *)0x0) goto LAB_005edbe4;
  }
  pCVar11 = (CStudioHdr *)0x0;
  if (*(int *)pCVar9 != 0) {
    pCVar11 = pCVar9;
  }
LAB_005edbe4:
  bVar4 = GetSequenceFlags(pCVar11,param_1);
  *(byte *)(iVar10 + iVar13 + 5) = bVar4 & 1;
  pbVar12 = (byte *)(iVar10 + iVar13 + 5);
  *pbVar12 = *pbVar12 & 1;
  if ((*(int *)(ai_sequence_debug._28_4_ + 0x30) != 0) && (((byte)this[0x111] & 0x10) != 0)) {
    iVar10 = *(int *)(this + 0x13f4) + iVar13;
    fVar1 = *(float *)(iVar10 + 0x14);
    fVar2 = *(float *)(iVar10 + 0xc);
    uVar7 = CBaseAnimating::GetSequenceName((CBaseAnimating *)this,*(int *)(iVar10 + 8));
    Msg("%5.3f : adding %d (%d): %s : %5.3f (%.3f)\n",(double)*(float *)(gpGlobals + 0xc),iVar5,
        *(undefined4 *)(*(int *)(this + 0x13f4) + 0x3c + iVar13),uVar7,(double)fVar2,(double)fVar1);
  }
  return iVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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