CBaseAnimatingOverlay::SetLayerCycle
0x005ecbc0 · 385 bytes · __thiscall
_ZN21CBaseAnimatingOverlay13SetLayerCycleEiff
Decompiled
undefined (4 params)
/* CBaseAnimatingOverlay::SetLayerCycle(int, float, float) */
void __thiscall
CBaseAnimatingOverlay::SetLayerCycle
(CBaseAnimatingOverlay *this,int param_1,float param_2,float param_3)
{
float fVar1;
undefined4 uVar2;
CBaseEdict *pCVar3;
int iVar4;
int iVar5;
byte *pbVar6;
int iVar7;
if ((-1 < param_1) && (param_1 < *(int *)(this + 0x1400))) {
iVar7 = param_1 * 0x4c;
pbVar6 = (byte *)(*(int *)(this + 0x13f4) + iVar7);
if ((*pbVar6 & 1) != 0) {
if (pbVar6[5] == 0) {
if (param_2 <= 0.0) {
param_2 = 0.0;
}
if (param_3 <= 0.0) {
param_3 = 0.0;
}
if (1.0 <= param_2) {
param_2 = 1.0;
}
if (1.0 <= param_3) {
param_3 = 1.0;
}
}
if (param_2 == *(float *)(pbVar6 + 0xc)) {
fVar1 = *(float *)(pbVar6 + 0x10);
iVar5 = gpGlobals;
}
else {
iVar5 = *(int *)(pbVar6 + 0x48);
if (iVar5 != 0) {
if (*(char *)(iVar5 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar5 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
*(byte *)(iVar5 + 0x70) = *(byte *)(iVar5 + 0x70) | 1;
}
uVar2 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar5 + 0x78) = 0;
*(undefined4 *)(iVar5 + 0x74) = uVar2;
}
*(float *)(pbVar6 + 0xc) = param_2;
pbVar6 = (byte *)(*(int *)(this + 0x13f4) + iVar7);
fVar1 = *(float *)(pbVar6 + 0x10);
iVar5 = gpGlobals;
}
gpGlobals = iVar5;
if (param_3 != fVar1) {
iVar4 = *(int *)(pbVar6 + 0x48);
if (iVar4 != 0) {
if (*(char *)(iVar4 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar4 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar4 + 0x70) = *(byte *)(iVar4 + 0x70) | 1;
}
iVar5 = gpGlobals;
uVar2 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar4 + 0x78) = 0;
*(undefined4 *)(iVar4 + 0x74) = uVar2;
}
*(float *)(pbVar6 + 0x10) = param_3;
pbVar6 = (byte *)(*(int *)(this + 0x13f4) + iVar7);
}
*(float *)(pbVar6 + 0x40) = param_3;
*(undefined4 *)(*(int *)(this + 0x13f4) + 0x44 + iVar7) = *(undefined4 *)(iVar5 + 0xc);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.