CBaseAnimatingOverlay::SetLayerWeight
0x005ecdf0 · 207 bytes · __thiscall
_ZN21CBaseAnimatingOverlay14SetLayerWeightEif
Decompiled
undefined (3 params)
/* CBaseAnimatingOverlay::SetLayerWeight(int, float) */
void __thiscall
CBaseAnimatingOverlay::SetLayerWeight(CBaseAnimatingOverlay *this,int param_1,float param_2)
{
undefined4 uVar1;
int iVar2;
CBaseEdict *this_00;
int iVar3;
byte *pbVar4;
if ((-1 < param_1) && (param_1 < *(int *)(this + 0x1400))) {
pbVar4 = (byte *)(*(int *)(this + 0x13f4) + param_1 * 0x4c);
if ((*pbVar4 & 1) != 0) {
if (param_2 <= 0.0) {
param_2 = 0.0;
}
if (1.0 <= param_2) {
param_2 = 1.0;
}
iVar3 = gpGlobals;
if (param_2 != *(float *)(pbVar4 + 0x14)) {
iVar2 = *(int *)(pbVar4 + 0x48);
if (iVar2 != 0) {
if (*(char *)(iVar2 + 0x6c) == '\0') {
this_00 = *(CBaseEdict **)(iVar2 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
*(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
}
iVar3 = gpGlobals;
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar2 + 0x78) = 0;
*(undefined4 *)(iVar2 + 0x74) = uVar1;
}
*(float *)(pbVar4 + 0x14) = param_2;
pbVar4 = (byte *)(param_1 * 0x4c + *(int *)(this + 0x13f4));
}
*(undefined4 *)(pbVar4 + 0x44) = *(undefined4 *)(iVar3 + 0xc);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.