CBaseFlex::CBaseFlex
0x006241c0 · 309 bytes · __thiscall
_ZN9CBaseFlexC2Ev
Decompiled
undefined (1 param)
/* CBaseFlex::CBaseFlex() */
void __thiscall CBaseFlex::CBaseFlex(CBaseFlex *this)
{
CBaseAnimating::CBaseAnimating((CBaseAnimating *)this);
*(undefined2 *)(this + 0x17ac) = 0xffff;
*(undefined4 *)(this + 0x13f4) = 0;
*(undefined4 *)(this + 0x13f8) = 0;
*(undefined4 *)(this + 0x13fc) = 0;
*(undefined4 *)(this + 0x1400) = 0;
*(undefined4 *)(this + 0x1404) = 0;
this[0x1408] = (CBaseFlex)0x0;
*(undefined4 *)(this + 0x15f4) = 0;
*(undefined ***)this = &PTR__CBaseFlex_00c61e48;
*(undefined4 *)(this + 0x1788) = 0;
*(undefined4 *)(this + 0x178c) = 0;
*(undefined4 *)(this + 0x1790) = 0;
*(undefined4 *)(this + 0x1794) = 0;
*(undefined4 *)(this + 0x1798) = 0;
*(code **)(this + 0x179c) = FlexSettingLessFunc;
*(undefined4 *)(this + 0x17a0) = 0;
*(undefined4 *)(this + 0x17a4) = 0;
*(undefined4 *)(this + 0x17a8) = 0;
*(undefined2 *)(this + 0x17ae) = 0;
*(undefined2 *)(this + 0x17b0) = 0xffff;
*(undefined2 *)(this + 0x17b2) = 0xffff;
*(undefined4 *)(this + 0x17b4) = 0;
*(undefined4 *)(this + 0x17bc) = 0;
*(undefined4 *)(this + 0x17c0) = 0;
*(undefined4 *)(this + 0x17c4) = 0;
*(undefined4 *)(this + 0x17c8) = 0;
*(undefined4 *)(this + 0x17cc) = 0;
this[0x17d0] = (CBaseFlex)0x1;
*(undefined4 *)(this + 0x17d4) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.