L L4D2node

CFlexExpresser::CFlexExpresser

0x008cfed0 · 80 bytes · __thiscall

_ZN14CFlexExpresserC1Ev

Decompiled

undefined (1 param)

/* CFlexExpresser::CFlexExpresser() */

void __thiscall CFlexExpresser::CFlexExpresser(CFlexExpresser *this)

{
  CBaseFlex::CBaseFlex((CBaseFlex *)this);
  *(undefined ***)this = &PTR__CFlexExpresser_00cea2e8;
  *(undefined4 *)(this + 0x1900) = 0;
  *(undefined4 *)(this + 0x1904) = 0;
  *(undefined **)(this + 0x190c) = &DAT_00cea6c8;
  *(undefined4 *)(this + 0x1908) = 0;
  *(undefined4 *)(this + 0x1910) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)