CBaseAnimating::CBaseAnimating
0x005e0300 · 863 bytes · __thiscall
_ZN14CBaseAnimatingC1Ev
Decompiled
undefined (1 param)
/* CBaseAnimating::CBaseAnimating() */
void __thiscall CBaseAnimating::CBaseAnimating(CBaseAnimating *this)
{
CBaseEdict *pCVar1;
int iVar2;
float fVar3;
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CBaseAnimating_00c5a548;
*(undefined2 *)(this + 0x560) = 0xffff;
*(undefined2 *)(this + 0x562) = 0xffff;
*(undefined2 *)(this + 0x564) = 0xffff;
*(undefined4 *)(this + 0x518) = 0xffffffff;
*(undefined4 *)(this + 0x53c) = 0;
*(undefined4 *)(this + 0x548) = 0xffffffff;
*(undefined4 *)(this + 0x54c) = 0;
this[0x566] = (CBaseAnimating)0x0;
this[0x567] = (CBaseAnimating)0x0;
this[0x568] = (CBaseAnimating)0x0;
this[0x569] = (CBaseAnimating)0x0;
*(undefined4 *)(this + 0x56c) = 0;
*(undefined4 *)(this + 0x570) = 0;
*(undefined4 *)(this + 0x574) = 0;
this[0x578] = (CBaseAnimating)0x0;
/* try { // try from 005e03b7 to 005e0626 has its CatchHandler @ 005e06a6 */
CBoneList::CBoneList((CBoneList *)(this + 0x5dc));
*(undefined4 *)(this + 0x13e4) = 0;
*(undefined4 *)(this + 0x13e8) = 0;
*(undefined4 *)(this + 0x13ec) = 0;
*(undefined4 *)(this + 0x13f0) = 0;
if (this[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x44c) = 0;
*(undefined4 *)(this + 0x450) = 0;
*(undefined4 *)(this + 0x454) = 0;
if (*(int *)(this + 0x448) != 0) {
if (this[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x448) = 0;
}
if (this[0x508] != (CBaseAnimating)0x0) {
if (this[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
this[0x508] = (CBaseAnimating)0x0;
}
*(undefined4 *)(this + 0x480) = 0;
*(undefined4 *)(this + 0x484) = 0;
InitStepHeightAdjust(this);
if (*(float *)(this + 0x464) != 1.0) {
if (this[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x464) = 0x3f800000;
}
iVar2 = gpGlobals;
fVar3 = *(float *)(gpGlobals + 0xc);
if (fVar3 != *(float *)(this + 0x90)) {
if (this[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
iVar2 = gpGlobals;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(float *)(this + 0x90) = fVar3;
fVar3 = *(float *)(iVar2 + 0xc);
}
*(float *)(this + 0x8c) = fVar3;
if (*(int *)(this + 0x50c) != 0) {
if (this[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x50c) = 0;
}
if (*(int *)(this + 0x510) != 0) {
if (this[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x510) = 0;
}
*(undefined4 *)(this + 0x520) = 0;
*(undefined4 *)(this + 0x13e0) = 0;
CBaseEntity::SetGlobalFadeScale((CBaseEntity *)this,1.0);
*(undefined2 *)(this + 0x524) = 0;
CGlowProperty::Init((CGlowProperty *)(this + 0x1f0),(CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.