CBaseCombatCharacter::CBaseCombatCharacter
0x005f7360 · 790 bytes · __thiscall
_ZN20CBaseCombatCharacterC1Ev
Decompiled
undefined (1 param)
/* CBaseCombatCharacter::CBaseCombatCharacter() */
void __thiscall CBaseCombatCharacter::CBaseCombatCharacter(CBaseCombatCharacter *this)
{
uint uVar1;
CBaseEdict *pCVar2;
CBaseCombatCharacter *pCVar3;
int iVar4;
undefined *puVar5;
CBaseCombatCharacter *pCVar6;
CBaseCombatCharacter *pCVar7;
undefined4 local_20 [4];
CBaseFlex::CBaseFlex((CBaseFlex *)this);
*(undefined ***)this = &PTR__CBaseCombatCharacter_00c5b7a8;
*(undefined4 *)(this + 0x1848) = 0;
*(undefined4 *)(this + 0x184c) = 0;
*(undefined4 *)(this + 0x1850) = 0;
*(undefined4 *)(this + 0x1854) = 0;
*(undefined4 *)(this + 0x1858) = 0;
*(undefined4 *)(this + 0x185c) = 0;
*(undefined4 *)(this + 0x1860) = 0;
*(undefined4 *)(this + 0x1864) = 0;
*(undefined4 *)(this + 0x1868) = 0;
*(undefined4 *)(this + 0x186c) = 0;
*(undefined4 *)(this + 0x1870) = 0xffffffff;
pCVar3 = this + 0x18f4;
do {
*(undefined4 *)pCVar3 = 0xffffffff;
pCVar3 = pCVar3 + 4;
} while (pCVar3 != this + 0x19d4);
*(undefined4 *)(this + 0x19d4) = 0xffffffff;
pCVar3 = this + 0x19e4;
*(undefined ***)(this + 0x19d8) = &PTR_NetworkStateChanged_00c23e10;
*(undefined4 *)(this + 0x19dc) = 0xbf800000;
pCVar6 = pCVar3;
do {
pCVar7 = pCVar6 + 0xc;
*(undefined ***)(this + (int)(pCVar6 + (0x19e8 - (int)pCVar3))) =
&PTR_NetworkStateChanged_00c23e10;
*(undefined4 *)(this + (int)(pCVar6 + (0x19ec - (int)pCVar3))) = 0xbf800000;
pCVar6 = pCVar7;
} while (pCVar7 != this + 0x1a14);
*(undefined4 *)(this + 0x1a18) = 0;
uVar1 = *(uint *)(this + 0x19d4);
*(undefined4 *)(this + 0x1a1c) = 0;
puVar5 = g_pEntityList;
*(undefined4 *)(this + 0x1a20) = 0;
*(undefined4 *)(this + 0x1a24) = 0xbf800000;
*(undefined ***)(this + 0x1a2c) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x1a30) = 0;
*(undefined4 *)(this + 0x1a34) = 0xbf800000;
*(undefined4 *)(this + 0x183c) = 0;
if ((((uVar1 != 0xffffffff) &&
(puVar5 = puVar5 + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar5 + 4) != 0)) {
if (this[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatCharacter)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x19d4) = 0xffffffff;
}
/* try { // try from 005f74ea to 005f7666 has its CatchHandler @ 005f7682 */
RemoveAllAmmo(this);
if (*(float *)(this + 0x19dc) != -1.0) {
(**(code **)(*(int *)(this + 0x19d8) + 4))(this + 0x19d8,this + 0x19dc);
*(undefined4 *)(this + 0x19dc) = 0xbf800000;
}
*(undefined4 *)(this + 0x19e0) = 0;
*(undefined4 *)(this + 0x19e4) = 0xffffffff;
*(undefined4 *)(this + 0x19f0) = 0xffffffff;
*(undefined4 *)(this + 0x19fc) = 0xffffffff;
*(undefined4 *)(this + 0x1a08) = 0xffffffff;
*(undefined4 *)(this + 0x1a14) = 0;
*(undefined4 *)(this + 0x1a28) = 0xffffffff;
pCVar3 = this + 0x18f8;
pCVar6 = this + 0x18f4;
while( true ) {
pCVar7 = pCVar3;
local_20[0] = 0xffffffff;
iVar4 = memcmp(pCVar6,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatCharacter)((byte)this[0x70] | 1);
}
*(undefined4 *)(pCVar7 + -4) = local_20[0];
}
if (pCVar7 == this + 0x19d4) break;
pCVar3 = pCVar7 + 4;
pCVar6 = pCVar7;
}
_V_memset(this + 0x1800,0,0x38);
*(undefined4 *)(this + 0x17fc) = 0x3f800000;
iVar4 = *(int *)(ai_force_serverside_ragdoll._28_4_ + 0x30);
*(undefined4 *)(this + 0x1a38) = 0xffffffff;
this[0x17d8] = (CBaseCombatCharacter)(iVar4 != 0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.