CUtlCachedFileData<CModelSoundsCache>::CheckDiskInfo
0x006223a0 · 1070 bytes · __thiscall
_ZN18CUtlCachedFileDataI17CModelSoundsCacheE13CheckDiskInfoEbl
Decompiled
undefined (3 params)
/* CUtlCachedFileData<CModelSoundsCache>::CheckDiskInfo(bool, long) */
void __thiscall
CUtlCachedFileData<CModelSoundsCache>::CheckDiskInfo
(CUtlCachedFileData<CModelSoundsCache> *this,bool param_1,long param_2)
{
bool bVar1;
char cVar2;
ushort uVar3;
uint uVar4;
int iVar5;
int iVar6;
undefined4 uVar7;
int iVar8;
int iVar9;
int in_GS_OFFSET;
int local_254;
int local_250;
undefined4 local_244;
uint local_240;
int local_23c;
undefined4 local_238;
undefined4 local_234;
int local_230;
int local_22c;
undefined4 local_228;
undefined1 local_224;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1) {
uVar4 = CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
::FirstInorder((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
*)(this + 4));
uVar4 = uVar4 & 0xffff;
if (uVar4 != 0xffff) {
do {
(**(code **)(*g_pFullFileSystem + 0x98))
(g_pFullFileSystem,*(int *)(this + 8) + 8 + uVar4 * 0x18,local_220,0x200);
Get(this,local_220);
uVar4 = CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
*)(this + 4),(ushort)uVar4);
uVar4 = uVar4 & 0xffff;
} while (uVar4 != 0xffff);
}
}
else {
local_23c = 0;
local_238 = 0;
local_234 = 0;
local_230 = 0;
local_22c = 0;
local_228 = 0;
local_224 = 0;
uVar3 = CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
::FirstInorder((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
*)(this + 4));
uVar4 = local_240;
while (local_240 = (uint)uVar3, local_240 != 0xffff) {
iVar5 = *(int *)(this + 8) + local_240 * 0x18;
local_244 = *(undefined4 *)(iVar5 + 8);
/* try { // try from 00622508 to 006227c7 has its CatchHandler @ 006227e8 */
CUtlSortVector<CSortedCacheFile,CSortedCacheFile>::InsertNoSort
((CUtlSortVector<CSortedCacheFile,CSortedCacheFile> *)&local_23c,
(CSortedCacheFile *)&local_244);
if ((((byte)this[100] & 1) != 0) && (*(int *)(iVar5 + 0x10) == -2)) {
*(undefined4 *)(iVar5 + 0x10) = *(undefined4 *)(iVar5 + 0xc);
}
uVar3 = CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
*)(this + 4),uVar3);
uVar4 = local_240;
}
local_240 = uVar4;
if (((local_230 != 0) && (((byte)this[100] & 1) == 0)) &&
(cVar2 = (**(code **)(*g_pFullFileSystem + 0x14))(g_pFullFileSystem), 0 < local_230)) {
local_250 = 0;
do {
iVar9 = local_250 * 8;
iVar5 = (**(code **)(*g_pFullFileSystem + 0x160))
(g_pFullFileSystem,
*(int *)(this + 8) + 8 + (uint)*(ushort *)(local_23c + 4 + iVar9) * 0x18)
;
if (local_250 < local_230) {
local_254 = local_250;
iVar8 = iVar9;
do {
iVar6 = (**(code **)(*g_pFullFileSystem + 0x160))
(g_pFullFileSystem,
*(int *)(this + 8) + 8 +
(uint)*(ushort *)(local_23c + 4 + iVar8) * 0x18);
if (iVar5 != iVar6) break;
local_254 = local_254 + 1;
iVar8 = iVar8 + 8;
} while (local_254 < local_230);
}
else {
local_254 = local_250;
}
(**(code **)(*g_pFullFileSystem + 0x98))
(g_pFullFileSystem,
*(int *)(this + 8) + 8 + (uint)*(ushort *)(local_23c + 4 + iVar9) * 0x18,
local_220,0x200);
V_StripFilename(local_220);
bVar1 = true;
if (cVar2 == '\0') {
iVar5 = (**(code **)(*g_pFullFileSystem + 0x164))(g_pFullFileSystem,local_220,"GAME");
bVar1 = param_2 < iVar5;
}
if (local_250 < local_254) {
do {
iVar5 = *(int *)(this + 8) + (uint)*(ushort *)(local_23c + 4 + iVar9) * 0x18;
if (*(int *)(iVar5 + 0x10) == -2) {
if (bVar1) {
(**(code **)(*g_pFullFileSystem + 0x98))
(g_pFullFileSystem,iVar5 + 8,local_220,0x200);
if (*(int *)(this + 0x60) == 1) {
iVar8 = (**(code **)(g_pFullFileSystem[1] + 0x1c))
(g_pFullFileSystem + 1,local_220,"GAME");
if (iVar8 == -1) {
iVar8 = 0;
}
*(int *)(iVar5 + 0x10) = iVar8;
}
else {
uVar7 = (**(code **)(g_pFullFileSystem[1] + 0x34))();
*(undefined4 *)(iVar5 + 0x10) = uVar7;
}
}
else {
*(undefined4 *)(iVar5 + 0x10) = *(undefined4 *)(iVar5 + 0xc);
}
}
local_250 = local_250 + 1;
iVar9 = iVar9 + 8;
} while (local_250 != local_254);
}
local_250 = local_254 + 1;
} while (local_250 < local_230);
}
local_230 = 0;
CUtlMemory<CSortedCacheFile,int>::Purge((CUtlMemory<CSortedCacheFile,int> *)&local_23c);
local_22c = local_23c;
CUtlMemory<CSortedCacheFile,int>::Purge((CUtlMemory<CSortedCacheFile,int> *)&local_23c);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.